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SimCity (1989 video game)
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===Super NES=== {{anchor|Super NES variation}} The Super Nintendo Entertainment System (SNES) followed a mid-1989 call to Maxis co-founder Jeff Braun from [[Nintendo]] expressing interest in porting the game, as Nintendo developer [[Shigeru Miyamoto]] was very interested in how the game allowed the player to create their own world. Braun flew to Nintendo of America's headquarters to meet with chairman [[Howard Lincoln]] and president [[Minoru Arakawa]]. They offered Braun to do all the porting to the Super NES, paying Maxis $1 for every copy sold, and offering Braun a $1 million check for accepting the deal on the spot, which Braun accepted. During this development time, Miyamoto would work alongside Wright to develop means to bring the game to the console.<ref name="pc gamer snes" >{{cite web | url=https://www.pcgamer.com/games/sim/in-1989-a-nintendo-bigwig-licensed-simcity-on-the-spot-by-sliding-a-million-dollar-check-across-the-table/ | title=In 1989, a Nintendo bigwig licensed SimCity on the spot by sliding a million dollar check across the table | website=PC Gamer | date=June 16, 2024 }}</ref> ''SimCity'' for the Super NES features the same gameplay and scenario features; however, since it was developed and published by [[Nintendo]], the company incorporated their own ideas. Instead of the Godzilla monster disaster, [[Bowser]] of the [[Super Mario (series)|''Super Mario'' series]] becomes the attacking monster, and once the city reaches a landmark 500,000 populace, the player receives a [[Mario]] statue that can be placed in the city. The Super NES port also features special buildings the player may receive as rewards, such as casinos, large parks, amusement parks, and expo centers; some of which would be incorporated into ''[[SimCity 2000]]''. A bank can be built which will allow a loan of $10,000 to be taken, but it must be paid back before another loan can be taken out. The game includes schools and hospitals, though they cannot be placed by the player; instead, the game will sometimes turn an empty residential lot into one. There are city classifications, such as becoming a metropolis of 100,000 people. It has some of the same pre-set scenarios in the PC and Mac versions and two new ones. One is in Las Vegas under attack by aliens and another is called Freeland. Freeland has no water, and no rewards for buildings are given. Also unique to the Super NES version is a character named "Dr. Wright" (whose physical appearance is based on Will Wright) who acts as an adviser to the player. Dr. Wright was inspired by Miyamoto, at time known to fans as "Dr. Miyamoto", and Nintendo had come to recognize the value of cartoonist mascots for games, leading to Dr. Wright's creation.<ref name="pc gamer snes" /> The soundtrack was composed by Soyo Oka. The edition is featured as Nintendo's [[Player's Choice]] as a million-seller. In August 1996, a version of the game entitled ''BS SimCity Machizukuri Taikai'' was broadcast to Japanese players via the Super Famicom's [[Satellaview]] subsystem. Later, a sequel titled ''[[SimCity 64]]'' was released for the [[64DD]], the Japan-only [[Nintendo 64]] add-on. According to Chaim Gingold, a former Maxis employee, he believes that the time Wright spent with Miyamoto helped to influence the direction of ''SimCity 2000''.<ref name="pc gamer snes" />
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