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===Development style=== ''Computer Gaming World'' reported in 1994 that "Sid Meier has stated on numerous occasions that he emphasizes the 'fun parts' of a simulation and throws out the rest".<ref name="brooks199405">{{Cite magazine |last=Brooks |first=M. Evan |date=May 1994 |title=Pachyderm Platoon |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=118 |magazine=Computer Gaming World |pages=166, 168}}</ref> The magazine reported that year how "Meier insisted that discovering the elusive quality of fun is the toughest part of design."<ref name="cgw199407">{{Cite magazine |last1=Wilson |first1=Johnny L. |last2=Brown |first2=Ken |last3=Lombardi |first3=Chris |last4=Weksler |first4=Mike |last5=Coleman |first5=Terry |date=July 1994 |title=The Designer's Dilemma: The Eighth Computer Game Developers Conference |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=120 |magazine=Computer Gaming World |pages=26β31}}</ref> According to ''[[PC Gamer]]'', "Though his games are frequently about violent times and places, there is never any blood or gore shown. He designs and creates his games by playing them, over and over, until they are fun."<ref name="pcg">{{cite magazine|url=http://www.pcgamer.com/2013/06/28/how-sid-meier-became-one-of-the-most-recognizable-names-in-pc-gaming/|title=How Sid Meier became one of the most recognizable names in gaming | News|date=June 28, 2013|magazine=PC Gamer|access-date=August 25, 2013}}</ref>
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