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=== Movement === Most shogi pieces can move only to an adjacent square. A few may move across the board, and one jumps over intervening pieces. The lance, bishop, and rook are ''ranging'' pieces: They can move any number of squares along a straight line limited only by intervening pieces and the edge of the board. If an opposing piece intervenes, it may be captured by removing it from the board and replacing it with the moving piece. If a friendly piece intervenes, the moving piece must stop short of that square; if the friendly piece is adjacent, the moving piece may not move in that direction at all. <div class="floatright"> {| |- | [[File:Shogi king.jpg|thumb|none|100px|The king]] | {| class="wikitable" style="width:107px; font-size:95%;" |- | style="width:20px;"| β | style="width:20px;"| β | style="width:20px;"| β | style="width:20px;"| β | style="width:20px;"| β |- style="text-align: center;" | | style="background:#d0d0f0;"| β | style="background:#d0d0f0;"| β | style="background:#d0d0f0;"| β | |- style="text-align:center;" | | style="background:#d0d0f0;"| β | style="background:#e0e0e0;"|{{lang|ja|η}} | style="background:#d0d0f0;"| β | |- style="text-align:center;" | | style="background:#d0d0f0;"| β | style="background:#d0d0f0;"| β | style="background:#d0d0f0;"| β | |- | β | | | | |} | [[File:Shogi rook.jpg|thumb|none|100px|The rook]] | {| class="wikitable" style="width:107px; font-size:95%; text-align:center;" |- | style="width:20px;"| β | style="width:20px;"| β | style="width:20px; background:#f0c0c0;"| β | style="width:20px;"| β | style="width:20px;"| β |- | β | β | style="width:20px; background:#f0c0c0;"| β | β | β |- | style="width:20px; background:#f0c0c0;"| β | style="width:20px; background:#f0c0c0;"| β | style="background:#e0e0e0;"|{{lang|ja|ι£}} | style="width:20px; background:#f0c0c0;"| β | style="width:20px; background:#f0c0c0;"| β |- | β | β | style="width:20px; background:#f0c0c0;"| | | β | β |- | β | β | style="width:20px; background:#f0c0c0;"| | | β | β |} |- | [[File:Shogi bishop.jpg|thumb|none|100px|The bishop]] | {| class="wikitable" style="width:107px; font-size:95%;" |- style="text-align:center;" | style="width:20px; background:#f0c0c0;"| β² || style="width:20px;"| β || style="width:20px;"| β || style="width:20px;"| β || style="width:20px; background:#f0c0c0;"| β± |- style="text-align:center;" | β || style="background:#f0c0c0;"| β² || β || style="background:#f0c0c0;"| β± || β |- style="text-align:center;" | β || β || style="background:#e0e0e0;"| {{lang|ja|θ§}} || β || β |- style="text-align:center;" | β || style="background:#f0c0c0;"| β± || β || style="background:#f0c0c0;"| β² || β |- style="text-align:center;" | style="background:#f0c0c0;"| β± || β || β || β || style="background:#f0c0c0;"| β² |} | [[File:Shogi gold.jpg|thumb|none|100px|The gold general]] | {| class="wikitable" style="width:107px; font-size:95%;" |- style="text-align:center;" | style="width:20px;"| β || style="width:20px;"| β || style="width:20px;"| β || style="width:20px;"| β || style="width:20px;"| β |- style="text-align:center;" | β || style="background:#d0d0f0;"| β || style="background:#d0d0f0;"| β || style="background:#d0d0f0;"| β || β |- style="text-align:center;" | β || style="background:#d0d0f0;"| β || style="background:#e0e0e0;"| {{lang|ja|ι}} || style="background:#d0d0f0;"| β || β |- style="text-align:center;" | β || β || style="background:#d0d0f0;"| β || β || β |- style="text-align:center;" | β || || || || |} |- | [[File:Shogi silver.jpg|thumb|none|100px|The silver general]] | {| class="wikitable" style="width:107px; font-size:95%;" |- style="text-align:center;" | style="width:20px;"| β || style="width:20px;"| β || style="width:20px;"| β || style="width:20px;"| β || style="width:20px;"| β |- style="text-align:center;" | β || style="background:#d0d0f0;"| β || style="background:#d0d0f0;"| β || style="background:#d0d0f0;"| β || β |- style="text-align:center;" | β || β || style="background:#e0e0e0;"| {{lang|ja|ι}} || β || β |- style="text-align:center;" | β || style="background:#d0d0f0;"| β || β || style="background:#d0d0f0;"| β || β |- style="text-align:center;" | β || β || β || β || β |} | [[File:Shogi knight.jpg|thumb|none|100px|The knight]] | {| class="wikitable" style="width:107px; font-size:95%;" |- style="text-align:center;" | style="width:20px;"| β || style="width:20px; background:#f0f0b0;"| β || style="width:20px;"| β || style="width:20px; background:#f0f0b0;"| β || style="width:20px;"| β |- style="text-align:center;" | β || β || β || β || β |- style="text-align:center;" | β || β || style="background:#e0e0e0;"| {{lang|ja|ζ‘}} || β || β |- style="text-align:center;" | β || β || β || β || β |- style="text-align:center;" | β || β || β || β || β |} |- | [[File:Shogi lance.jpg|thumb|none|100px|The lance]] | {| class="wikitable" style="width:107px; font-size:95%;" |- style="text-align:center;" | style="width:20px;"| β || style="width:20px;"| β || style="width:20px; background:#f0c0c0;"| β || style="width:20px;"| β || style="width:20px;"| β |- style="text-align:center;" | β || β || style="background:#f0c0c0;"| β || β || β |- style="text-align:center;" | β || β || style="background:#e0e0e0;"| {{lang|ja|ι¦}} || β || β |- style="text-align:center;" | β || β || β || β || β |- style="text-align:center;" | β || β || β || β || β |} | [[File:Shogi pawn.jpg|thumb|none|100px|The pawn]] | {| class="wikitable" style="width:107px; font-size:95%;" |- style="text-align:center;" | style="width:20px;"| β || style="width:20px;"| β || style="width:20px;"| β || style="width:20px;"| β || style="width:20px;"| β |- style="text-align:center;" | β || β || style="background:#d0d0f0;"| β || β || β |- style="text-align:center;" | β || β || style="background:#e0e0e0;"| {{lang|ja|ζ©}} || β || β |- style="text-align:center;" | β || β || β || β || β |- style="text-align:center;" | β || β || β || β || β |} |} </div> {| class="wikitable" |- | colspan="2" style="background:#e0e0e0;" | '''Notation''' |- | style="width:20px; text-align:center; background:#d0d0f0;"| β || Steps to an adjacent square |- | style="width:20px; text-align:center; background:#f0f0b0;"| β || Jumps to a non-adjacent square, bypassing any intervening piece |- | style="width:20px; text-align:center; background:#f0c0c0;"| β || rowspan=4 | Ranges along a straight line, crossing any number of empty squares |- | style="width:20px; text-align:center; background:#f0c0c0;"| β |- | style="width:20px; text-align:center; background:#f0c0c0;"| β² |- | style="width:20px; text-align:center; background:#f0c0c0;"| β± |} A '''king''' (η/η) moves one square in any direction, [[Orthogonality|orthogonal]] or diagonal. A '''rook''' (ι£) moves any number of squares in an orthogonal direction. A '''bishop''' (θ§) moves any number of squares in a diagonal direction. Because they cannot move orthogonally, the players' unpromoted bishops can reach only half the squares of the board, unless one is captured and then dropped. A '''gold general''' (ι) moves one square orthogonally, or one square diagonally forward, giving it six possible destinations. It cannot move diagonally backwards. A '''silver general''' (ι) moves one square diagonally, or one square straight forward, giving it five possible destinations. Because an unpromoted silver can retreat more easily than a promoted one, it is common to leave a silver unpromoted at the far side of the board. (See [[#Promotion|Promotion]]). A '''knight''' (ζ‘) jumps at an angle intermediate to orthogonal and diagonal, amounting to one square straight forward plus one square diagonally forward, in a single move. Thus the knight has two possible forward destinations. Unlike [[Knight (chess)|international chess knights]], shogi knights cannot move to the sides or in a backwards direction. The knight is the only piece that ignores intervening pieces on the way to its destination. It is not blocked from moving if the square in front of it is occupied, but neither can it capture a piece on that square. It is often useful to leave a knight unpromoted at the far side of the board. A knight ''must'' promote, however, if it reaches either of the two furthest ranks. (See [[#Promotion|Promotion]].) A '''lance''' (ι¦) moves just like the rook except it cannot move backwards or to the sides. It is often useful to leave a lance unpromoted at the far side of the board. A lance ''must'' promote, however, if it reaches the furthest rank. (See [[#Promotion|Promotion]].) A '''pawn''' (ζ©) moves one square straight forward. It cannot retreat. Unlike [[Pawn (chess)|international chess pawns]], shogi pawns capture the same way as they move. A pawn ''must'' promote if it arrives at the furthest rank. (See [[#Promotion|Promotion]].) In practice, however, a pawn is usually promoted whenever possible. There are two restrictions on where a pawn may be dropped. (See [[#Drops|Drops]].) All pieces but the knight move either horizontally, vertically, or diagonally. These directions cannot be combined in a single move; one direction must be chosen. Every piece blocks the movement of all other non-jumping pieces through the square it occupies. If a piece occupies a legal destination for an opposing piece, it may be ''captured'' by removing it from the board and replacing it with the opposing piece. The capturing piece may not continue beyond that square on that turn. Shogi pieces capture the same as they move. Normally, when moving a piece, a player snaps it to the board with the ends of the fingers of the same hand. This makes a sudden sound effect, bringing the piece to the attention of the opponent. This is also true for capturing and dropping pieces. On a traditional ''shogi-ban'', the pitch of the snap is deeper, delivering a subtler effect. {{clear}}
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