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Planescape: Torment
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=== Plot === The game begins when The Nameless One wakes up in a mortuary.<ref name="gamestudies">{{cite journal|first=Diane |last=Carr |date=May 2003 |title=Play Dead: Genre and Effect in ''Silent Hill'' and ''Planescape: Torment'' |journal=Game Studies |volume=3 |issue=1 |issn=1604-7982 |url=http://www.gamestudies.org/0301/carr/ |access-date=May 1, 2009 |archive-url=https://web.archive.org/web/20091216172306/http://www.gamestudies.org/0301/carr/ |archive-date=December 16, 2009 |url-status=dead }}</ref><ref name="IGN interview1" /> He is immediately approached by a floating skull, called Morte, who offers advice on how to escape.<ref name="ign" /> Morte also reads the tattoos written on The Nameless One's back, which were inked there as reminders by a previous incarnation of himself, that contain instructions to find a man named Pharod.<ref name="game" /> After a conversation with the ghost of Deionarra, and passing by enslaved [[undead (Dungeons & Dragons)|undead]] who work at the mortuary, The Nameless One leaves to explore the slums of Sigil.<ref name="spyreview" /> He finds Pharod, who is the chief of an underground village of scavengers and the adoptive father of Annah, and is asked to retrieve a magical bronze sphere for him before he will give answers.<ref name="game" /> After returning, Pharod does so, giving him further hints to help piece together his forgotten past.<ref name="game" /> Later on, The Nameless One learns from a powerful sorcerer named Lothar that the night hag Ravel Puzzlewell caused his immortality,<ref name="game" /> but that she is imprisoned in a magical maze for committing crimes against the Lady of Pain.<ref name="game" /> The Nameless One eventually finds a portal to enter the maze, but realizes that it requires a piece of Ravel to activate it; for this, he locates a daughter of hers and takes drops of her blood.<ref name="game" /> Once in the maze, The Nameless One converses with Ravel, who asks him "what can change the nature of a man?"{{snd}}a question that plays a prominent role throughout the game.<ref name="game" /><ref name="RPGWatch2" /> Ravel is pleased with The Nameless One's answer because he offers his own thoughts; she claims she has killed many men in the past who, instead of giving their own answers, tried to guess what her answer, which they assumed was the only answer, might be.<ref name="game" /> As the conversation progresses, Ravel explains that a past incarnation of The Nameless One had asked her to make him immortal.<ref name="game" /> However, the ritual she performed was flawed, which causes The Nameless One to risk losing his memory each time he dies.<ref name="game" /> She also reveals that the mortality she separated from him was not destroyed, and that as long as he was alive, his mortality must still be intact somewhere.<ref name="game" /> Not knowing where it is, she suggests that the fallen deva Trias might know.<ref name="game" /> Ravel then attempts to keep The Nameless One and his party there by force, with them having to defeat her in combat.<ref name="game" /> After they do so and leave the maze, Ravel is revealed to have faked her death. A being known as The Transcendent One then appears, and kills Ravel after a short conversation.<ref name="game" /> The portal that The Nameless One and his party found in the maze takes them to the city of Curst, a gate town on the border of the [[Outlands]] and [[Carceri (Dungeons & Dragons)|Carceri]], to find Trias. Finding him magically imprisoned underneath Curst, The Nameless One offers to help free him in exchange for answers. Doing so, Trias then claims not to know where The Nameless One's mortality lies, but points him in another direction.<ref name="game" /> The Nameless One then visits the Outlands and Baator, where he learns that his mortality lies in a place known as the Fortress of Regrets, and that only Trias knows how to access it.<ref name="game" /> Meanwhile, however, Curst has "slid" from the border of the Outlands to the neighboring chaotic plane of Carceri due to the chaos unleashed by Trias after The Nameless One freed him.<ref name="game" /> After fights through the city against large groups of [[Demon (Dungeons & Dragons)|demons]], The Nameless One and his party reach Trias, who they also fight. After Trias is weakened enough through combat, he tells The Nameless One that the portal to the Fortress of Regrets is located within Sigil's mortuary, right next to where The Nameless One awoke.<ref name="game" /> In the Fortress of Regrets, The Nameless One encounters three of his past incarnations: one practical, one good, and one paranoid. The Nameless One learns that the "good" incarnation was the original man who was made immortal by Ravel, and learns that he had committed immeasurably terrible sins in his lifetime. Realizing that he would be damned to suffer in the Lower Planes when he dies, he sought immortality to give him time to atone for his sins.<ref name="game"/> Unfortunately, the memory losses he suffered after each death and reincarnation foiled this plan. After merging with his past incarnations through dialogue or combat, gaining their combined experience and knowledge, The Nameless One confronts the embodiment of his mortality, The Transcendent One, who reveals that since being separated from The Nameless One, it has enjoyed its freedom and has been erasing clues that might lead The Nameless One to discover the truth.<ref name="game" /> Depending on the player's choice, The Nameless One either slays The Transcendent One through combat, convinces it to rejoin with him, or commits suicide with a special weapon, with either option ending his immortality. The Nameless One then awakens on a battlefield in the Lower Planes, and accepts his fate to fight forever in the Blood War.
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