Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
OpenGL
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Context and window toolkits=== Given that creating an OpenGL context is quite a complex process, and given that it varies between [[operating system]]s, automatic OpenGL context creation has become a common feature of several game-development and user-interface [[library (computing)|libraries]], including [[Simple DirectMedia Layer|SDL]], [[Allegro (software)|Allegro]], [[Simple and Fast Multimedia Library|SFML]], [[FLTK]], and [[Qt (software)|Qt]]. A few libraries have been designed solely to produce an OpenGL-capable window. The first such library was [[OpenGL Utility Toolkit]] (GLUT), later superseded by [[freeglut]]. [[GLFW]] is a newer alternative.<ref>{{cite web|url=https://www.opengl.org/resources/libraries/windowtoolkits/ |title=A list of GLUT alternatives, maintained by |publisher=Khronos Group |access-date=May 2, 2013}}</ref> * These toolkits are designed to create and manage OpenGL windows, and manage input, but little beyond that.<ref>{{cite web|title=Related toolkits and APIs|url=https://www.opengl.org/wiki/Related_toolkits_and_APIs#Context.2FWindow_Toolkits|website=www.opengl.org|publisher=OpenGL|access-date=October 8, 2014}}</ref> :* [[GLFW]] β A cross-platform windowing and keyboard-mouse-joystick handler; is more game-oriented :* [[freeglut]] β A cross-platform windowing and keyboard-mouse handler; its API is a superset of the GLUT API, and it is more stable and up to date than GLUT :* [[OpenGL Utility Toolkit]] (GLUT) β An old windowing handler, no longer maintained. * Several "multimedia libraries" can create OpenGL windows, in addition to input, sound and other tasks useful for game-like applications :* [[Allegro (software)|Allegro 5]] β A cross-platform multimedia library with a C API focused on game development :* [[Simple DirectMedia Layer]] (SDL) β A cross-platform multimedia library with a C API :* [[Simple and Fast Multimedia Library|SFML]] β A cross-platform multimedia library with a C++ API and multiple other bindings to languages such as C#, Java, Haskell, and Go * Widget toolkits :* [[FLTK]] β A small cross-platform C++ widget library :* [[Qt (software)|Qt]] β A cross-platform C++ widget toolkit. It provides many OpenGL helper objects, which even abstract away the difference between desktop GL and OpenGL ES :* [[wxWidgets]] β A cross-platform C++ widget toolkit
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
OpenGL
(section)
Add topic