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=== 2007β2014 === ''[[Forbes]]'' named Nvidia its ''Company of the Year'' for 2007, citing the accomplishments it made during the said period as well as during the previous five years.<ref>{{Cite news |last=Brian Caulfield |date=January 7, 2008 |title=Shoot to Kill |work=Forbes |url=https://www.forbes.com/forbes/2008/0107/092.html |access-date=December 26, 2007 |archive-date=September 18, 2018 |archive-url=https://web.archive.org/web/20180918231637/https://www.forbes.com/forbes/2008/0107/092.html |url-status=live}}</ref> On January 5, 2007, Nvidia announced that it had completed the acquisition of [[PortalPlayer, Inc.]]<ref>{{Cite web |last=<!--Staff writer(s); no by-line.--> |date=January 5, 2007 |title=Nvidia acquires PortalPlayer |url=https://www.nvidia.com/object/portalplayer_acquisition.html |access-date=August 21, 2016 |website=Press Release |publisher=NVIDIA Corporation |archive-date=June 30, 2017 |archive-url=https://web.archive.org/web/20170630133005/http://www.nvidia.com/object/portalplayer_acquisition.html |url-status=live}}</ref> In February 2008, Nvidia acquired [[Ageia]], developer of [[PhysX]], a [[physics engine]] and [[physics processing unit]]. Nvidia announced that it planned to integrate the PhysX technology into its future [[Graphics processing unit|GPU]] products.<ref name="cnet-nvidiaphysx">{{Cite web |title=Nvidia to acquire Ageia for the PhysX chip |url=https://www.cnet.com/news/nvidia-to-acquire-ageia-for-the-physx-chip/ |access-date=May 26, 2017 |website=CNET |archive-date=September 18, 2018 |archive-url=https://web.archive.org/web/20180918231037/https://www.cnet.com/news/nvidia-to-acquire-ageia-for-the-physx-chip/ |url-status=live}}</ref><ref name="ars-physxsse">{{Cite web |title=Did NVIDIA cripple its CPU gaming physics library to spite Intel? |url=https://arstechnica.com/gaming/2010/07/did-nvidia-cripple-its-cpu-gaming-physics-library-to-spite-intel/ |access-date=May 26, 2017 |website=Ars Technica |date=July 9, 2010 |archive-date=January 12, 2021 |archive-url=https://web.archive.org/web/20210112015332/https://arstechnica.com/gaming/2010/07/did-nvidia-cripple-its-cpu-gaming-physics-library-to-spite-intel/ |url-status=live}}</ref> In July 2008, Nvidia took a write-down of approximately $200 million on its first-quarter revenue, after reporting that certain mobile chipsets and GPUs produced by the company had "abnormal failure rates" due to manufacturing defects. Nvidia, however, did not reveal the affected products. In September 2008, Nvidia became the subject of a [[class action lawsuit]] over the defects, claiming that the faulty GPUs had been incorporated into certain laptop models manufactured by [[Apple Inc.]], [[Dell]], and [[Hewlett-Packard|HP]]. In September 2010, Nvidia reached a settlement, in which it would reimburse owners of the affected laptops for repairs or, in some cases, replacement.<ref name="pcmag-laptopsettlement">{{Cite web |title=Nvidia GPU Class-Action Settlement Offers Repairs, New Laptops |url=https://www.pcmag.com/article2/0,2817,2370032,00.asp |access-date=May 26, 2017 |website=PC Magazine |archive-date=January 10, 2019 |archive-url=https://web.archive.org/web/20190110081429/https://www.pcmag.com/article2/0,2817,2370032,00.asp |url-status=live}}</ref><ref name="extremetech-nvidiadefect">{{Cite web |title=Update: Nvidia Says Older Mobile GPUs, Chipsets Failing |url=https://www.extremetech.com/extreme/82266-update-nvidia-says-older-mobile-gpus-chipsets-failing |access-date=May 26, 2017 |website=ExtremeTech |date=July 3, 2008 |archive-date=October 30, 2020 |archive-url=https://web.archive.org/web/20201030143138/https://www.extremetech.com/extreme/82266-update-nvidia-says-older-mobile-gpus-chipsets-failing |url-status=live}}</ref> On January 10, 2011, Nvidia signed a six-year, $1.5 billion cross-licensing agreement with Intel, ending all litigation between the two companies.<ref name="engadget-nvintel">{{Cite web |title=Intel agrees to pay NVIDIA $1.5b in patent license fees, signs cross-license |url=https://www.engadget.com/2011/01/10/intel-agrees-to-pay-nvidia-1-5b-in-patent-license-fees-signs-c/ |access-date=May 26, 2017 |website=Engadget |date=January 10, 2011 |archive-date=December 17, 2018 |archive-url=https://web.archive.org/web/20181217220145/https://www.engadget.com/2011/01/10/intel-agrees-to-pay-nvidia-1-5b-in-patent-license-fees-signs-c/ |url-status=live}}</ref> In November 2011, after initially unveiling it at [[Mobile World Congress]], Nvidia released its [[ARM architecture family|ARM]]-based [[system-on-chip|system on a chip]] for mobile devices, [[Tegra 3]]. Nvidia claimed that the chip featured the first-ever quad-core mobile CPU.<ref name="tr-tegra3">{{Cite web |title=Nvidia Tegra 3: what you need to know |url=http://www.techradar.com/news/mobile-computing/nvidia-tegra-3-what-you-need-to-know-1039584 |access-date=May 26, 2017 |website=Techradar |date=November 9, 2011 |archive-date=December 4, 2020 |archive-url=https://web.archive.org/web/20201204225157/https://www.techradar.com/news/mobile-computing/nvidia-tegra-3-what-you-need-to-know-1039584 |url-status=live}}</ref><ref>{{Cite magazine |title=Nvidia Quad Core Mobile Processors Coming in August |url=http://www.pcworld.com/article/219768/nvidia_quad_core_mobile_processors_coming_in_august.html |magazine=PC World |access-date=February 15, 2011 |archive-date=July 29, 2016 |archive-url=https://web.archive.org/web/20160729190458/http://www.pcworld.com/article/219768/nvidia_quad_Core_mobile_processors_coming_in_august.html |url-status=live}}</ref> In May 2011, it was announced that Nvidia had agreed to acquire [[Icera]], a baseband chip making company in the UK, for $367 million.<ref>{{Cite news |date=May 9, 2011 |title=Cambridge coup as Icera goes to Nvidia for Β£225m |publisher=Business Weekly |url=http://www.businessweekly.co.uk/hi-tech/11782-cambridge-coup-as-icera-goes-to-nvidia-for-p225m |access-date=May 10, 2011 |archive-date=January 12, 2015 |archive-url=https://web.archive.org/web/20150112153522/http://www.businessweekly.co.uk/hi-tech/11782-cambridge-coup-as-icera-goes-to-nvidia-for-p225m |url-status=dead}}</ref> In January 2013, Nvidia unveiled the [[Tegra 4]], as well as the [[Shield Portable|Nvidia Shield]], an [[Android (operating system)|Android]]-based [[handheld game console]] powered by the new system on a chip.<ref name="verge-shieldunveil">{{Cite web |title=Nvidia announces Project Shield handheld gaming system with 5-inch multitouch display, available in Q2 of this year |url=https://www.theverge.com/2013/1/7/3845282/nvidia-announces-project-shield-handheld-gaming-system |access-date=May 26, 2017 |website=The Verge |date=January 7, 2013 |archive-date=December 19, 2020 |archive-url=https://web.archive.org/web/20201219055620/https://www.theverge.com/2013/1/7/3845282/nvidia-announces-project-shield-handheld-gaming-system |url-status=live}}</ref> On July 29, 2013, Nvidia announced that they acquired [[The Portland Group|PGI]] from STMicroelectronics.<ref>{{Cite news |date=July 29, 2013 |title=NVIDIA Pushes Further into HPC With Portland Group Acquisition β insideHPC |language=en-US |work=insideHPC |url=https://insidehpc.com/2013/07/nvidia-acquires-the-portland-group-to-double-down-on-hpc/ |access-date=August 25, 2017 |archive-date=October 22, 2020 |archive-url=https://web.archive.org/web/20201022151805/https://insidehpc.com/2013/07/nvidia-acquires-the-portland-group-to-double-down-on-hpc/ |url-status=live}}</ref> In February 2013, Nvidia announced its plans to build a new headquarters in the form of two giant triangle-shaped buildings on the other side of San Tomas Expressway (to the west of its existing headquarters complex). The company selected triangles as its design theme. As Huang explained in a blog post, the triangle is "the fundamental building block of computer graphics".<ref name="McMillan">{{cite magazine |last1=McMillan |first1=Robert |title=Nvidia Answers Apple Spaceship With Triangle Temple |url=https://www.wired.com/2013/02/nvidia-hq/ |access-date=February 24, 2024 |magazine=Wired |date=February 20, 2013 |archive-date=February 23, 2024 |archive-url=https://web.archive.org/web/20240223182712/https://www.wired.com/2013/02/nvidia-hq/ |url-status=live}}</ref> In 2014, Nvidia ported the [[Valve Corporation|Valve]] games ''[[Portal (video game)|Portal]]'' and ''[[Half-Life 2|Half Life 2]]'' to its [[Nvidia Shield Tablet|Nvidia Shield tablet]] as Lightspeed Studio.<ref>{{Cite web |last=Machkovech |first=Sam |date=May 12, 2014 |title=Half-Life 2, Portal see first-ever Android ports on Nvidia Shield |url=https://arstechnica.com/gaming/2014/05/half-life-2-portal-see-first-ever-android-ports-on-nvidia-shield/ |access-date=July 8, 2022 |website=Ars Technica |language=en-us |archive-date=July 8, 2022 |archive-url=https://web.archive.org/web/20220708142058/https://arstechnica.com/gaming/2014/05/half-life-2-portal-see-first-ever-android-ports-on-nvidia-shield/ |url-status=live}}</ref><ref>{{Cite web |date=June 12, 2021 |title=Nvidia CEO Jensen Huang weighs in on the metaverse, blockchain, and chip shortage |url=https://venturebeat.com/2021/06/12/nvidia-ceo-jensen-huang-weighs-in-on-the-metaverse-blockchain-chip-shortage-arm-deal-and-competition/ |access-date=July 8, 2022 |website=VentureBeat |language=en-US |archive-date=July 8, 2022 |archive-url=https://web.archive.org/web/20220708142058/https://venturebeat.com/2021/06/12/nvidia-ceo-jensen-huang-weighs-in-on-the-metaverse-blockchain-chip-shortage-arm-deal-and-competition/ |url-status=live}}</ref> Since 2014, Nvidia has diversified its business focusing on three markets: gaming, automotive electronics, and mobile devices.<ref>{{Cite web |last=Team |first=Trefis |date=December 31, 2014 |title=Nvidia's Performance In 2014: Factors That Are Driving Growth |url=https://www.forbes.com/sites/greatspeculations/2014/12/31/nvidias-performance-in-2014-factors-that-are-driving-growth/ |access-date=October 7, 2020 |website=Forbes |language=en |archive-date=September 20, 2015 |archive-url=https://web.archive.org/web/20150920182711/http://www.forbes.com/sites/greatspeculations/2014/12/31/nvidias-performance-in-2014-factors-that-are-driving-growth/ |url-status=live}}</ref> That same year, Nvidia also prevailed in litigation brought by the trustee of 3dfx's bankruptcy estate to challenge its 2000 acquisition of 3dfx's intellectual assets. On November 6, 2014, in an unpublished memorandum order, the [[U.S. Court of Appeals]] for the Ninth Circuit affirmed the "district court's judgment affirming the bankruptcy court's determination that [Nvidia] did not pay less than fair market value for assets purchased from 3dfx shortly before 3dfx filed for bankruptcy".<ref>[https://casetext.com/case/brandt-v-nvidia-corp-in-re-3dfx-interactive ''In re 3dfx Interactive, Inc.''], 585 F. App'x 626 (9th Cir. 2014).</ref>
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