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== Related games == === ''Christmas Nights'' === '''''Christmas NiGHTS into Dreams...'''''{{efn|{{nihongo|'''''Christmas Nights'''''|クリスマスナイツ|Kurisumasu Naitsu}}}} is a short Christmas-themed version of ''Nights into Dreams'' released in December 1996.<ref name="xmas">{{cite web|last1=Williamson|first1=Alan|title=Christmas NiGHTS Into Dreams retrospective|url=http://www.eurogamer.net/articles/2013-12-22-christmas-nights-into-dreams|website=[[Eurogamer]]|publisher=Gamer Network|access-date=29 November 2015|date=22 December 2013|archive-url=https://web.archive.org/web/20140329092559/http://www.eurogamer.net/articles/2013-12-22-christmas-nights-into-dreams|archive-date=29 March 2014}}</ref> Iizuka stated that ''Christmas Nights'' was created to increase Saturn sales.<ref name="interview" /> Development began in July 1996 and took three to four months, according to Naka.{{sfn|Hunt|2012|p=30}} Designer [[Takao Miyoshi]] recalled working "in the peak of summer ... holed up at the office listening to 'Jingle Bells'".<ref name="interview" /> In Japan, ''Christmas Nights'' was included as part of a Christmas Sega Saturn bundle<ref name="interview" /> and distributed free to Saturn owners who covered the shipping cost.<ref>{{Cite web|last=Mielke|first=James|date=2020-08-02|title=Phantasy Star Online's director talks Diablo influences, cut features, and Christmas Nights|url=https://www.polygon.com/interviews/2020/8/2/21348946/phantasy-star-online-director-diablo-cut-features-christmas-nights|access-date=2020-08-24|website=Polygon|language=en|archive-date=30 August 2020|archive-url=https://web.archive.org/web/20200830224637/https://www.polygon.com/interviews/2020/8/2/21348946/phantasy-star-online-director-diablo-cut-features-christmas-nights|url-status=live}}</ref> Elsewhere, it was given away with the purchase of Saturn games such as ''[[Daytona USA: Championship Circuit Edition]]'' (1996) or issues of ''Sega Saturn Magazine'' and ''[[Next Generation Magazine]]''.<ref name="interview" /><ref name="matter" /> In the United Kingdom, ''Christmas Nights'' was not included with ''Sega Saturn Magazine'' until December 1997.<ref name="xmas" /> ''Christmas Nights'' follows Elliot and Claris during the holiday season following their adventures with Nights. Realizing that the Christmas Star is missing from the Twin Seeds Christmas tree, the pair travel to Nightopia to find it, where they reunite with Nights and retrieve the Christmas Star from Gillwing's lair.<ref name="xmas" />[[File:Christmas Nights gameplay.jpg|thumb|right|270px|''Christmas Nights'' features Christmas-themed levels.]]''Christmas Nights'' contains the full version of Claris' Spring Valley dream level from ''Nights into Dreams'', playable as both Claris and Elliot.<ref name="xmas" /> The Saturn's internal clock changes elements according to the date and time:<ref name="xmas2">{{cite web|last1=Gilbert|first1=Henry|title=Game music of the (holi)day: Christmas Nights Into Dreams|url=http://www.gamesradar.com/game-music-of-the-holiday-christmas-nights-into-dreams/|website=[[GamesRadar]]|publisher=[[Future plc]]|access-date=29 November 2015|date=24 December 2010|archive-url=https://web.archive.org/web/20160305040631/http://www.gamesradar.com/game-music-of-the-holiday-christmas-nights-into-dreams/|archive-date=5 March 2016}}</ref> December activates "Christmas Nights" mode, replacing item boxes with Christmas presents, greenery with snow and gumdrops,<ref name="NGen25">{{cite magazine|date=January 1997|title=NG Alphas: Christmas Nights|url=https://archive.org/details/NEXT_Generation_25/page/n117/mode/2up|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]]|issue=25|pages=117–8}}</ref> rings with wreaths,<ref>{{cite web|last1=Peeples|first1=Jeremy|title=Graveyard: Nights Into Dreams (PS2)|url=http://www.hardcoregamer.com/2012/04/03/nights-into-dreams-ps2-import-review/2821/|publisher=Hardcore Gamer|access-date=24 December 2015|date=3 April 2012|archive-url=https://web.archive.org/web/20160304032434/http://www.hardcoregamer.com/2012/04/03/nights-into-dreams-ps2-import-review/2821/|archive-date=4 March 2016}}</ref> and Ideya captures with Christmas trees; Nightopians wear [[Elf (Christmas)|elf]] costumes, and the music is replaced with a rendition of "[[Jingle Bells]]" and an [[a cappella]] version of the ''Nights'' theme song.<ref name="NGen25" /> During the "Winter Nights" period, the Spring Valley weather changes according to the hour. Other changes apply on [[New Year's Day]], [[Valentine's Day]], [[April Fool's Day]], [[Halloween]], Christmas Day, and December 31, 2099;<ref>{{cite magazine |title=Tips: Christmas Nights |magazine=[[Sega Saturn Magazine]]|issue=28|publisher=[[Emap International Limited]]|date=February 1998|page=77}}</ref> on April Fool's Day, Reala replaces Nights as the playable character.<ref name="interview" /><ref name="xmas" />{{sfn|Hunt|2012|p=30}} ''Nights'' features several unlockable bonuses, such as being able to play the game's soundtrack,<ref name="xmas2" /> observe the status of the A-life system, experiment with the game's music mixer, [[time attack]] one Mare,<ref name="xmassaturn">{{cite magazine|last=Leadbetter|first=Rich|date=January 1997|title=Christmas Nights into Dreams...|url=https://archive.org/details/Official_Sega_Saturn_Magazine_015/page/n51/mode/2up|magazine=[[Sega Saturn Magazine]]|publisher=[[Emap International Limited]]|issue=15|pages=52–57}}</ref> or play as Sega's mascot [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] in the minigame ''Sonic the Hedgehog: Into Dreams.'' Sonic may only play through Spring Valley on foot, and must defeat the boss: an inflatable [[Dr. Robotnik]].<ref name=xmas /> This is Sonic's first appearance on the Saturn.<ref name="xmas" /><ref name="xmassaturn" /> The music is a remixed version of "Final Fever", the final boss battle music from the Japanese and European version of ''[[Sonic CD]]'' (1993).<ref>{{cite web|last1=Towell|first1=Justin|title=Sonic CD review|url=http://www.gamesradar.com/sonic-cd-review/|website=[[GamesRadar]]|publisher=[[Future plc]]|access-date=29 November 2015|date=16 December 2011 |archive-url=https://web.archive.org/web/20160304081914/http://www.gamesradar.com/sonic-cd-review/|archive-date=4 March 2016 }}</ref> In the HD version of ''Nights'', the ''Christmas Nights'' content is playable after the game has been cleared once.<ref name="Nightsdate">{{cite web|url=http://blogs.sega.com/2012/09/17/nights-into-dreams%E2%80%A6-and-sonic-adventure-2-available-in-october |title=NiGHTS into dreams... and Sonic Adventure 2 Available in October |website=Sega.com |publisher=[[Sega]] |date=17 September 2012 |access-date=14 October 2013|archive-url=https://web.archive.org/web/20160526234514/http://blogs.sega.com/2012/09/17/nights-into-dreams%E2%80%A6-and-sonic-adventure-2-available-in-october/|archive-date=26 May 2016}}</ref> === Sequel === {{Main|Nights: Journey of Dreams}} Sonic Team made a prototype Saturn sequel with the title ''Air Nights'' for the Saturn, and began development for the Dreamcast.<ref name="ODM-UK" /><ref name=london>{{cite web| url = http://www.nightsintodreams.com/?p=640 | title = Our Takashi Iizuka Q&A| access-date = 1 December 2007| first= Lynne|last=Triplett | date = 16 November 2007| publisher = Nights into Dreams.com |archive-url = https://web.archive.org/web/20071209130318/http://www.nightsintodreams.com/NiD/black/iizuka/interview.htm |archive-date = 9 December 2007}}</ref> In August 1999, Naka confirmed that a sequel was in development;<ref name="ODM-US">{{cite magazine|title=Interview With the Creator of Sonic Adventure|magazine=[[Official Dreamcast Magazine (US)]]|publisher=[[Imagine Media]]|date=August 1999|issue=1|page=21|url=https://archive.org/stream/Official_Dreamcast_Magazine_The_Issue_01_1999-09_Imagine_Publishing_US#page/n19/mode/2up/search/nights|access-date=28 November 2015}}</ref> by December 2000, however, it had been cancelled.<ref name="ODM-UK" /> Naka expressed reluctance to develop a sequel,<ref name="ODM-UK">{{cite magazine|last1=Lomas|first1=Ed|date=December 2000|editor-last=Chrismas|editor-first=Warren|title=Sonic Team Player|url=https://archive.org/details/ODMUK14/page/n33/mode/2up|magazine=[[Official Dreamcast Magazine (UK)]]|publisher=[[Dennis Publishing]]|issue=14|page=35|quote="I know a lot of people love it and want us to make a sequel, but for us it's a really important game. Like the way Spielberg likes ''E.T.'' so much he won't remake it, I don't want to make another ''Nights''. As soon as we realised this, we stopped making it... Yes, we made it up to a certain point. You know linear sensors? Well we made this system where you could remove the cable from the original pad and control Nights... it was called ''Air Nights''. We made in on Dreamcast for a while as well, but we stopped".}}</ref> but later said he was interested in using ''Nights into Dreams'' "to reinforce Sega's identity".<ref name="Edge identity">{{cite magazine|author=Anon.|editor-last=Diniz-Sanches|editor-first=Joaõ|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc|Future Publishing]]|title=Inside... Sega Japan|issue=129|date=November 2003|page=55|quote=I see Nights as a licence. When dealing with such a licence from the past it is quite a lot of work, but I would like to use Nights to reinforce Sega's identity, yes.}}</ref> Aside from a [[handheld electronic game]] released by [[Tiger Electronics]]<ref name="handheld">{{cite web|url=http://www.handheldmuseum.com/Tiger/NightsIntoDreams.htm |title=Electronic Handheld Museum: ''Nights Into Dreams'' handheld |publisher=Handheldmuseum.com|access-date=14 October 2013|archive-url=https://web.archive.org/web/20160508091313/http://handheldmuseum.com/Tiger/NightsIntoDreams.htm|archive-date=8 May 2016}}</ref> and small [[minigames]] featured in several Sega games, no sequel was released for a Sega console. A sequel, ''[[Nights: Journey of Dreams]],'' was announced for the [[Wii]] in April 2007.<ref name="ign-official">{{cite web| url = http://uk.ign.com/articles/2007/04/02/nights-is-official| title = Nights is Official| last1= Casamassina | first1=Matt|date = 2 April 2007 | website = [[IGN]]|publisher=[[Ziff Davis]]|access-date=3 April 2007|archive-url=https://web.archive.org/web/20151126115156/http://www.ign.com/articles/2007/04/02/nights-is-official|archive-date=26 November 2015}}</ref><ref>{{cite magazine|title=あの『NiGHTS(ナイツ)』の最新作がWiiで発売決定! |url=http://www.famitsu.com/game/news/2007/04/02/103,1175488436,69395,0,0.html |magazine=[[Famitsu]] |publisher=[[Enterbrain]] |access-date=29 November 2015 |language=ja |date=2 April 2007 |archive-url=https://web.archive.org/web/20160303212423/http://www.famitsu.com/game/news/2007/04/02/103%2C1175488436%2C69395%2C0%2C0.html |archive-date=3 March 2016 |url-status=dead }}</ref> It was first previewed on Portuguese publication ''Maxi Consolas'', after the release of short reveals from the ''[[Official Nintendo Magazine]]'' and ''Game Reactor''.<ref name="c&vg-maxiconsolas-summary">{{cite web| title = Nights Wii – First details! | url=http://www.computerandvideogames.com/article.php?id=161186 | last1= Robinson | first1=Andy|date = 30 March 2007 | publisher = [[Future plc]]| website=[[Computer and Video Games]]|access-date=31 March 2007|archive-url=https://web.archive.org/web/20070715053247/http://www.computerandvideogames.com/article.php?id=161186|archive-date=15 July 2007}}</ref> It is a Wii exclusive, making use of the [[Wii Remote]].<ref name="ign-official" /> The gameplay involves the use of various masks,<ref>{{cite web|last1=Hatfield|first1=Daemon|title=Get to Know NiGHTS' Personas|url=http://uk.ign.com/articles/2007/10/02/get-to-know-nights-personas|website=[[IGN]]|publisher=[[Ziff Davis]]|access-date=29 November 2015|date=2 October 2007|archive-url=https://web.archive.org/web/20141122182705/http://uk.ign.com/articles/2007/10/02/get-to-know-nights-personas|archive-date=22 November 2014 }}</ref> and features a multiplayer mode for two players<ref name="ign-official" /> in addition to [[Nintendo Wi-Fi Connection]] online functions.<ref>{{cite web|last1=Meilke |first1=James |title=NiGHTS Cover Story |url=http://www.1up.com/do/minisite?cId=3163298 |website=[[1UP.com|1UP]] |publisher=[[Ziff Davis]] |access-date=29 November 2015 |archive-url=https://web.archive.org/web/20160524112058/http://www.1up.com/do/minisite?cId=3163298 |archive-date=24 May 2016 |url-status=dead }}</ref> ''Journey of Dreams'' was developed by [[Sega Studio USA]],<ref name="ign-official" /> with Iizuka, one of the designers of the original game, serving as producer.<ref name="joystiq-iizuka producer">{{cite web|last1=Davies|first1=Jonti|date=2 April 2007|title=Nights: Journey of Dreams confirmed for Wii this winter|url=http://www.joystiq.com/2007/04/02/Nights-journey-of-dreams-confirmed-for-wii-this-winter/|url-status=dead|archive-url=https://web.archive.org/web/20150212190357/http://www.joystiq.com/2007/04/02/Nights-journey-of-dreams-confirmed-for-wii-this-winter/|archive-date=12 February 2015|access-date=3 April 2007|publisher=[[Joystiq]]}}</ref> It was released in Japan and the United States in December 2007, and in Europe and Australia in January 2008.<ref name="IGN-dates">{{cite web| url=http://uk.ign.com/games/nights-journey-of-dreams/wii-873984 | title="IGN: Nights: Journey of Dreams" Game Profile| website=[[IGN]] |publisher=[[Ziff Davis]] |access-date= 14 January 2008|archive-url=https://web.archive.org/web/20150106085354/http://uk.ign.com/games/nights-journey-of-dreams/wii-873984|archive-date=6 January 2015 }}</ref> In 2010, Iizuka said that he would be interested in making a third ''Nights into Dreams'' game.<ref name="Gamestm Iizuka">{{cite web |url=http://www.gamestm.co.uk/discuss/sonic-teams-takashi-iizuka-wants-to-make-nights-3-knuckles-chaotix-2/ |title=Sonic Team's Takashi Iizuka wants to make NiGHTS 3, Knuckles Chaotix 2 |date=23 August 2010 |work=[[GamesTM]] |publisher=[[Imagine Publishing]] |access-date=11 February 2012|archive-url=https://web.archive.org/web/20160406044415/http://www.gamestm.co.uk/discuss/sonic-teams-takashi-iizuka-wants-to-make-nights-3-knuckles-chaotix-2/|archive-date=6 April 2016}}</ref>
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