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===Gameplay=== Each player rolls a die; the highest roller begins the game. Players alternate turns in a clockwise direction. To enter a token into play from its yard to its starting square, a player must roll a six.<ref name=Parlett /><ref name="DG_p13">Diagram Group (1975), p. 13.</ref> Players can draw a token from home every time they get a six unless home is empty or move a piece six times. The start box has two own tokens (is doubled). If the player has no tokens yet in play and rolls other than a six, the turn passes to the next player. Players must always move a token according to the die value rolled. Once players have one or more tokens in play, they select a token and move it forwards along the track the number of squares indicated by the die. If a token advances onto a spot occupied by opponent's token then the opposing token is returned to its respective home point. This forces the opponent to roll another 6 to take it out of their home and move it again.<ref name=":2">{{Cite web |last=MacQuaid |first=Murphy |date=2021-05-18 |title=Ludo Board Game - Rules You Should Know |url=https://bargames101.com/ludo-rules/ |access-date=2022-10-18 |website=Bar Games 101 |language=en-US}}</ref> If a token advances onto a spot occupied by a token of the same colour, then they create something that is called a "block".<ref name="Bell_1983">Bell (1983), p. 113.</ref> If an opposing token lands on the same spot as the block, the advancing token is returned to its respective home point.<ref name=":2" /><ref>{{cite web |title=Ludo Official BSE Rules |url=http://www.banglagym.com/wp-content/uploads/2016/06/Ludo_Rules.pdf |website=Banglagym.com}}</ref><ref>{{cite web |title=New Ludo Rules |url=https://www.ludoculture.com/ludo-rules/ |archive-url=https://web.archive.org/web/20231124095954/https://www.ludoculture.com/ludo-rules/ |archive-date=Nov 24, 2023 |website=Ludo Culture}}</ref> If the player cannot draw a token from home, rolling a six earns the player an additional or "bonus" roll in that turn. If the bonus roll results in a six again, the player earns again an additional bonus roll.{{efn|"Should a player throw two sixes in succession, he is allowed a third throw."<ref name=DG_p13 />}} If the third roll is also a six, the player may not move and the turn immediately passes to the next player. A player's home column squares are always safe, since no opponent may enter them. In the home column, a player cannot jump over; after one rotation is completed, the player must enter the home and roll the exact number needed to get each token onto the home triangle.
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