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==Usage in video games and pixel art== {{main|Isometric video game graphics}} Isometric video game graphics are graphics employed in [[video games]] and [[pixel art]] that utilize a [[parallel projection]], but which angle the [[viewpoint (disambiguation)|viewpoint]] to reveal facets of the environment that would otherwise not be visible from a [[top-down perspective]] or [[Side-scrolling video game|side view]], thereby producing a [[Three-dimensional space|three-dimensional effect]]. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the {{mvar|x}}, {{mvar|y}}, and {{mvar|z}} axes are not necessarily oriented 120Β° to each other. Instead, a variety of angles are used, with [[dimetric projection]] and a 2:1 pixel ratio being the most common. The terms "{{3/4}} perspective", "{{3/4}} view", "[[2.5D]]", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. Once common, isometric projection became less so with the advent of more powerful [[3D computer graphics|3D graphics]] systems, and as video games began to focus more on action and individual characters.<ref name="usgamer"/> However, video games utilizing isometric projection—especially [[computer role-playing game]]s—have seen a resurgence in recent years within the [[Indie game|indie gaming]] scene.<ref name="usgamer">{{cite web | url = http://www.usgamer.net/articles/twisted-perspective-the-continued-relevance-of-isometric-games | title = Retronauts: The Continued Relevance of Isometric Games | last = Signor | first = Jeremy | date = 2014-12-19 | website = usgamer.net | publisher = Gamer Network | access-date = 2017-04-01 |archive-url=https://web.archive.org/web/20220925021110/https://www.usgamer.net/articles/twisted-perspective-the-continued-relevance-of-isometric-games |archive-date=2022-09-25}} </ref><ref name="bestlooking"> {{cite web | url = http://kotaku.com/5991061/the-best-looking-isometric-games | title = The Best-Looking Isometric Games | last = Vas | first = Gergo | date = 2013-03-18 | website = kotaku.com | publisher = Gizmodo Media Group | access-date = 2017-04-01 |archive-url=https://web.archive.org/web/20211010210202/https://kotaku.com/the-best-looking-isometric-games-5991061 |archive-date=2021-10-10 }} </ref>
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