Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
History of video games
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===The dedicated console market=== {{Main|First generation of video game consoles}} [[File:APF TV Fun (with paddle model).jpg|thumb|right|''Pong'' clones like the [[APF TV Fun]] ''(pictured)'' over-saturated the market in the late 1970s.]] The Magnavox Odyssey never caught on with the public, due largely to the limited functionality of its primitive discrete electronic component technology.<ref name="down many times"/> By mid-1975, [[large-scale integration]] (LSI) microchips had become inexpensive enough to be incorporated into a consumer product.<ref name="down many times"/> In 1975, Magnavox reduced the part count of the Odyssey using a three-chip set created by Texas Instruments and released two new systems that only played ball-and-paddle games, the [[Magnavox Odyssey 100]] and [[Magnavox Odyssey 200]]. Atari, meanwhile, entered the consumer market that same year with the single-chip Home ''Pong'' system. The next year, [[General Instrument]] released a "Pong-on-a-chip" LSI and made it available at a low price to any interested company. Toy company [[Coleco]] Industries used this chip to create the million-selling [[Telstar (game console)|Telstar]] console model series (1976β77). These initial home video game consoles were popular, leading to a large influx of companies releasing ''Pong'' and other [[video game clone]]s to satisfy consumer demand. While there were only seven companies that were releasing home consoles in 1975, there were at least 82 by 1977, with more than 160 different models that year alone that were easily documented. A large number of these consoles were created in East Asia, and it is estimated that over 500 ''Pong''-type home console models were made during this period.<ref name="down many times"/> As with the prior paddle-and-ball saturation in the arcade game field by 1975 due to consumer weariness, dedicated console sales dropped sharply in 1978, disrupted by the introduction of programmable systems and [[Handheld electronic game]]s.<ref name="down many times"/> Just as dedicated consoles were waning in popularity in the West, they briefly surged in popularity in Japan. These ''TV geemu'' were often based on licensed designs from the American companies, manufactured by television manufacturers such as [[Toshiba]] and [[Sharp Corporation|Sharp]]. Notably, [[Nintendo]] entered the video game market during this period alongside its current traditional and electronic toy product lines, producing the series of [[Color TV-Game]] consoles in partnership with [[Mitsubishi]].<ref name="gamestudies geemu"/>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
History of video games
(section)
Add topic