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== Basic strategy and tactics == A game of Halma has three distinct phases. The beginning (before opposing pieces come into contact) is usually a set-piece battle, with players setting up their favoured openings. The middle (when opposing pieces are blocking or jumping each other) is usually characterised by opportunistic play; the player with the most patience to check the whole board for opportunities, including those gained by moving backwards in order to move forwards, will gain an advantage. Players should also set up for the endgame (when opposing pieces have passed one another and must run for home), avoiding stragglers. As with most board games, early control of the center is a key tactic, as it provides additional mobility. Pieces can form a two-layer blocking wall, deflecting the opponent from the center and forcing them into a longer trajectory; however, if the opponent builds an adjacent wall, then the first player to disband his wall usually suffers a strategic disadvantage. Paired pieces move faster than single pieces in the endgame. This means that a player with a pair of "leapfrogging" pieces has an advantage over a player with two individual stragglers. The larger boards have more strategic combinations available than the smaller boards, and the four player game offers more tactical intrigue than the two-player game. In the 8Γ8 version of the game, the middle-game involves three main considerations: keep your army together; make jumps as long as possible, particularly diagonally; and avoid stranded pieces. The end-game is akin to a puzzle race with each side trying the minimum number of intricate moves to reach the final position.
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