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===Story=== {{More plot|section|date=July 2023}} An earthquake opens up a previously hidden cavern in Altar Cave near the village of Ur on the floating continent. Four young orphans, under the care of Topapa, the village elder, explore the earthquake's impact and come across a crystal of light. The crystal grants them a portion of its power and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements but recognizing the importance of its words, the four inform their adoptive family of their mission and set out to explore an [[overworld]] outside the area where they were brought up to bring balance back to the world.<ref name=game /> Their adventures led them to discover a whole world beyond the boundaries of the floating continent upon which they were living. In the world below, they discover a warlock named Xande, one of three apprentices to the legendary Archmage Noah, trying to possess the crystals of light to bring forth chaos. The four warriors eventually arrive at the Crystal Tower, discovering that the Cloud of Darkness is the source of the recent events. The Cloud attempts to create a similar situation to the Flood of Light a millennium earlier to pull the world into the Void. The Light Warriors traverse the domain of the dark crystals to free the imprisoned Dark Warriors and defeat the Cloud of Darkness, thereby restoring the crystals and bringing balance to the world. In the DS remake, several "side quests" can also be completed.<ref name=game /> The story is virtually the same in the remakes but has significant differences in the introductory sequence. In the remakes, Luneth goes to the Altar Cave alone; while exploring, he trips and falls into a hole created by the earthquake. Goblins beset him, and while he is frantically searching for a way out, he comes upon a room where a Land Turtle ambushes him. After defeating it, he finds the Wind Crystal, which tells him that he has been chosen as a Warrior of Light, destined to restore balance to the world, and there are three others like him. Still, before Luneth can ask it to elaborate, he is teleported to the surface. He returns to Ur, but Elder Topapa does not elucidate much on the matter besides stating that someone had brought him to Topapa. Going to a corner of town, Luneth finds his friend Arc being bullied by some of the kids. When Luneth intervenes, the kids run away, with Arc running to Kazus, proving that he is not scared of ghosts. Luneth chases Arc to Kazus and, upon reuniting with Arc, discovers that the rumors of a curse on Kazus are not false. The people there are see-through, and one such person, Cid of Canaan, instructs the two boys to take his airship and look for Refia, the Mythril Smith Takka's adoptive daughter. They find her on the airship and accompany her to Castle Sasune as per her suggestion. There, they meet Ingus, a soldier of Sasune who had been away during the curses. He joins the trio after an audience with the king, who instructs them to find his daughter, Sara. They catch up to her in the Sealed Cave behind a wall that could only be accessible by interacting with 'the skeleton key.' With her accompanying them, they battle the monster who cast the curse: the Djinn. Just as Sara seals the Djinn away, Luneth, Arc, Refia, and Ingus disappear before her eyes. As it transpires, the wind crystal summoned the four youths to grant them a portion of its power, which allows you access to the jobs Thief, Warrior, Black Mage, White Mage, and Red Mage. After this, Luneth and company reunite with Sara at Castle Sasune. She completely dispels Djinn's curse by tossing the ring into a fountain of water underneath the castle but becomes depressed when Luneth reveals that he and his companions must leave at once. After Sara stops crying long enough to see them off, they return to Kazus, where Takka drags Refia home. The three boys consult with Cid and Takka, who build a Mythril ram on the ship. Refia is not with Takka when the boys return to ask for a Mythril ram, and when the party once more finds her aboard Cid's airship, the player would be able to piece together why she wasn't with him. She had told Takka that she was a Warrior of Light like the boys and, therefore, had to leave. The new introductory sequence ends with the airship being used to demolish the boulder in Nelv Valley along with the ship.
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