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====Counterplay==== Predicting opponents' moves and counter-attacking, known as "countering", is a common element of [[gameplay]].<ref name="xboxguide">{{cite web | author = Treit, Ryan | url = http://www.xbox.com/en-US/games/tips/noviceguides/fighting.htm | archive-url = https://web.archive.org/web/20090515013224/http://www.xbox.com/en-US/games/tips/noviceguides/fighting.htm | archive-date = May 15, 2009 | title = Novice Guides: Fighting | publisher = Xbox.com | access-date = January 15, 2009 }}</ref> Fighting games emphasize the height of blows, ranging from low to jumping attacks.<ref name="essential50">{{cite web|url=http://www.1up.com/features/essential-50-street-fighter-ii |archive-url=https://archive.today/20120720141819/http://www.1up.com/features/essential-50-street-fighter-ii |url-status=dead |archive-date=July 20, 2012 |title=The Essential 50: 32. Street Fighter II |publisher=1UP |access-date=January 15, 2009 }}</ref><ref>{{cite web | author = Ekberg, Brian | url = http://uk.gamespot.com/ds/action/k1worldgp/news.html?sid=6179720&mode=previews&tag=result;title;0 | title = TGS '07: K-1 World Grand Prix Hands-On | website = GameSpot | date = September 22, 2007 | access-date = January 15, 2009 | url-status = dead | archive-url = https://archive.today/20120715174733/http://uk.gamespot.com/ds/action/k1worldgp/news.html?sid=6179720&mode=previews&tag=result;title;0 | archive-date = July 15, 2012 }}</ref> Thus, strategy requires predicting adversarial moves, similar to [[Rock paper scissors|rock–paper–scissors]].<ref name="fundamentals" /> In addition to blows, players can utilize [[Throw (grappling)|throwing]] or grappling to circumvent blocks. Most fighting games allow a grapple move by pressing two or more buttons together, or simply by pressing punch or kick while being directly adjacent to the opponent. Other fighting games, like ''[[Dead or Alive (franchise)|Dead or Alive]]'', have a unique button for throws and takedowns. Projectiles are primarily in 2D fighting games, like the [[Hadouken]] in ''Street Fighter''. Projectiles can simply inflict damage, or can maneuver opponents into disadvantageous positions.
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