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===Procedure=== * A deck of cards was shuffled and placed inside a "dealing box", a mechanical device also known as a "[[Shoe (cards)|shoe]]", which was used to prevent manipulations of the draw by the banker and intended to assure players of a fair game. * The first card in the dealing box was called the "soda" and was "burned off", leaving 51 cards in play. The dealer then drew two cards: the first was called the "banker's card" and was placed on the right side of the dealing box. The next card after the banker's card was called the ''carte anglaise'' (English card) or simply the "player's card", and it was placed on the left of the shoe.<ref name="bicycle" /> * The banker's card was the bettor's "losing card"; regardless of its suit, all bets placed on the layout's card that had the same denomination as the banker's card were lost by the players and won by the bank. The player's card was the "winning card". All bets placed on the card that had that denomination were returned to the players with a 1 to 1 (even money) payout by the bank (e.g., a dollar bet won a dollar). A "high card" bet won if the player's card had a higher value than the banker's card.<ref name="tiger" /> * The dealer settled all bets after each two cards drawn. This allowed players to bet before drawing the next two cards. Bets that neither won nor lost remained on the table, and could be picked up or changed by the player prior to the next draw. * When only three cards remained in the dealing box, the dealer would "call the turn", which was a special type of bet that occurred at the end of each round. The object now was to predict the exact order that the three remaining cards, Bankers, Players, and the final card called the Hock, would be drawn.<ref name="bicycle" /> The player's odds here were 5 to 1, while a successful bet paid off at 4 to 1 (or 1 to 1 if there were a pair among the three, known as a "cat-hop"). This provided one of the dealer's few advantages in faro. If it happened that the three remaining cards were all the same, there would be no final bet, as the outcome was not in question. Certain advantages were reserved to the banker: if he drew a doublet, that is, two equal cards, he won half of the stakes upon the card which equaled the doublet. In a fair game, this provided the only "house edge". If the banker drew the last card of the pack, he was exempt from doubling the stakes deposited on that card.<ref>The book of card games, p. 121, Peter Arnold β Barnes & Noble 1995 {{ISBN|1-56619-950-6}}</ref> These and the advantage from the odds on the turn bet provided a slight financial advantage to the dealer or house. A device, called a "casekeep" was employed to assist the players and prevent dealer cheating by counting cards. The casekeep resembled an [[abacus]], with one spindle for each card denomination, with four counters on each spindle. As a card was played, either winning or losing, one of four counters would be moved to indicate that a card of that denomination had been played. This allowed players to plan their bets by keeping track of what cards remained available in the dealing box. The operator of the case keep is called the "casekeeper" or, colloquially in the American West, the "coffin driver".
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