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===Netrunning=== There are also rules for cybernetic hacking, called Netrunning. When characters "jack in", they can interpret the [[cyberspace|NET]] in several different ways, including as a classic ''[[Dungeons & Dragons]]'' maze, or perhaps as a star-filled galaxy. Netrunners engage in the virtual world with interface plugs, ''cyberdecks'', and the Interface special ability. Cyberdecks include slots to contain Programs, selected ahead of time by Netrunners to assist in tasks such as evasion, decryption and detection. Combat and other actions in the NET are fast, taking place second-by-second, as opposed to three second combat rounds in the physical world.<ref name="cp2020rpgnet">{{cite web |url=https://www.rpg.net/reviews/archive/15/15106.phtml |title=Review of Cyberpunk 2020 |last=Lafayette |first=Lev |date=December 31, 2010 |website=RPGnet |access-date=May 25, 2020 |archive-date=March 6, 2024 |archive-url=https://web.archive.org/web/20240306201254/https://www.rpg.net/reviews/archive/15/15106.phtml |url-status=live }}</ref> The destruction of the global NET in later editions of ''Cyberpunk'' turns the attention of Netrunners to local private networks. The effect on gameplay is that Netrunning is no longer a remote activity; Netrunners are embedded within their team and, with equipment such as ''[[augmented reality|virtuality goggles]],'' can alternate their actions between both physical and virtual space. Closer integration with other activities was a game design choice to ensure all characters have a part to play during a hacking scene.<ref name="cpjumpstartgn">{{cite web |url=https://www.geeknative.com/67697/review-cyberpunk-red-jumpstart/ |title=So, you wanna be a cyberpunk? A review of the Cyberpunk Red Jumpstart Kit |last=Girdwood |first=Andrew |date=July 23, 2019 |website=Geek Native |access-date=May 25, 2020 |archive-url=https://web.archive.org/web/20200714152756/https://www.geeknative.com/67697/review-cyberpunk-red-jumpstart/ |archive-date=July 14, 2020 |url-status=dead }}</ref>
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