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===2010s=== In 2011, Bethesda filed a lawsuit against [[Mojang]] (developers of ''[[Minecraft]]'') for using ''Scrolls'' as the name of a new digital card game, which sounded too close to ''The Elder Scrolls'' trademarked by Bethesda.<ref name="polygon 17511658"/> In the early 2010s, Bethesda Softworks published games such as ''[[Dishonored]]'', ''[[Wolfenstein: The New Order]]'', and ''[[The Evil Within]]''. In the mid-2010s, Bethesda began to experiment with new kinds of games, releasing ''[[Fallout Shelter]]'', its first mobile, [[free-to-play]] game in the summer of 2015.<ref name="GI">{{cite magazine|url=https://www.gameinformer.com/b/news/archive/2015/06/14/fallout-shelter-management-mobile-game-coming-to-ios-and-android-tonight.aspx|title=Fallout Shelter-Management Mobile Game Out Now On iOS|first=Kyle|last=Hilliard|magazine=[[Game Informer]]|publisher=[[GameStop]]|date=June 14, 2015|access-date=June 15, 2015|archive-url=https://web.archive.org/web/20150615125727/http://www.gameinformer.com/b/news/archive/2015/06/14/fallout-shelter-management-mobile-game-coming-to-ios-and-android-tonight.aspx|archive-date=June 15, 2015|url-status=live}}</ref> A year later, it released a [[Reboot (fiction)|reboot]] of id Software's ''[[Doom (2016 video game)|Doom]]'', after several years of development as a failed attempt to produce a sequel to ''[[Doom 3]]''. Later that year, [[Zen Studios]] released [[Pinball#Computer simulation|virtual]] [[pinball]] adaptations of three games that Bethesda released during the decade thus far (''The Elder Scrolls V: Skyrim'', ''Fallout 4'' and the 2016 reboot of ''Doom'') as the ''Bethesda Pinball'' collection for its pinball games.<ref>{{cite web |last1=BarbieBobomb |title=Bethesda and Zen Studios Team Up for an Epic Pinball Pack |url=https://blog.zenstudios.com/?p=6672 |website=[[Zen Studios]] |access-date=November 24, 2018 |date=December 6, 2016 |archive-url=https://web.archive.org/web/20181125073855/https://blog.zenstudios.com/?p=6672 |archive-date=November 25, 2018 |url-status=live }}</ref> Bethesda went on to release two more free-to-play mobile games based on ''The Elder Scrolls'' series, a [[card battle game]] titled ''[[The Elder Scrolls: Legends]]'' in 2017<ref name=":0">{{cite web | url = https://bethesda.net/en/article/1m34QvtNk4iOwG4g82Gwwa/announcing-the-elder-scrolls-legends-houses-of-morrowind | title = Announcing The Elder Scrolls: Legends - Houses of Morrowind | date = March 16, 2018 | access-date = July 18, 2018 | work = Bethesda Softworks | archive-date = August 6, 2018 | archive-url = https://web.archive.org/web/20180806232348/https://bethesda.net/en/article/1m34QvtNk4iOwG4g82Gwwa/announcing-the-elder-scrolls-legends-houses-of-morrowind | url-status = live }}</ref> and a first-person role-playing game titled ''[[The Elder Scrolls: Blades]]'' in 2019.<ref name="verge_announce">{{cite web | url=https://www.theverge.com/2018/6/10/17447612/elder-scrolls-blades-e3-2018-announce-trailer | title=The next Elder Scrolls game is a beautiful mobile RPG named Blades | work=[[The Verge]] | first=Casey | last=Newton | date=June 10, 2018 | access-date=June 11, 2018 | archive-url=https://web.archive.org/web/20180611183609/https://www.theverge.com/2018/6/10/17447612/elder-scrolls-blades-e3-2018-announce-trailer | archive-date=June 11, 2018 | url-status=live }}</ref> When Nintendo unveiled its new hybrid console, the [[Nintendo Switch]], Bethesda expressed support for it and released ports of ''The Elder Scrolls V: Skyrim'' and ''Doom'' for that system in November 2017. A year later, it also ported ''Fallout Shelter'', and has future plans to do the same for its two ''Elder Scrolls'' mobile games. Games such as ''[[Prey (2017 video game)|Prey]]'', ''[[Dishonored: Death of the Outsider]]'', ''[[The Evil Within 2]]'', and ''[[Wolfenstein II: The New Colossus]]'' have not sold as well as compared to ''Fallout'' and ''The Elder Scrolls'' according to Bethesda's Pete Hines.<ref>{{cite web|first=James|last=Batchelor|url=https://www.gamesindustry.biz/fallout-76-and-the-benefits-of-stranger-danger|archiveurl=https://web.archive.org/web/20220729213653/https://www.gamesindustry.biz/fallout-76-and-the-benefits-of-stranger-danger|title=Fallout 76 and the thrill of 'stranger danger|website=[[GamesIndustry.biz]]|archivedate=July 29, 2022|date=July 18, 2018|accessdate=June 16, 2023}}</ref> In late 2018, Bethesda announced and released its first massively multiplayer online game, ''[[Fallout 76]]'', a prequel to the ''Fallout'' series.<ref name="Polygon">{{Cite news |url=https://www.polygon.com/e3/2018/6/10/17405448/fallout-76-multiplayer-trailer-bethesda-e3-2018 |title=Bethesda confirms 'Fallout 76 is entirely online' |work=[[Polygon (website)|Polygon]] |access-date=June 11, 2018 |archive-url=https://web.archive.org/web/20180611172738/https://www.polygon.com/e3/2018/6/10/17405448/fallout-76-multiplayer-trailer-bethesda-e3-2018 |archive-date=June 11, 2018 |url-status=live}}</ref> Upon its initial release, it was given mixed reviews for its poor quality and was embroiled in several other controversies, including problems with tie-in products and a data breach. The following year saw Bethesda announce sequels to ''Rage'' and ''Doom'', ''[[Rage 2]]''<ref>{{cite web | url = http://www.ign.com/articles/2018/05/15/rage-2-release-window-gameplay-details-announced | title = Rage 2: Release Window, Gameplay Details Announced | first = Joe | last = Skrebels | date = May 15, 2018 | access-date = May 15, 2018 | work = [[IGN]] | archive-url = https://web.archive.org/web/20180515192140/http://www.ign.com/articles/2018/05/15/rage-2-release-window-gameplay-details-announced | archive-date = May 15, 2018 | url-status = live }}</ref> and ''[[Doom Eternal]]''.<ref>{{cite web|url=https://www.theverge.com/2019/6/9/18656977/doom-eternal-trailer-release-date-bethesda-e3-2019|title=Doom Eternal launches November 22nd with a new 'Battlemode' multiplayer experience|first=Megan|last=Farokhmanesh|date=June 9, 2019|website=The Verge|access-date=July 30, 2019|archive-url=https://web.archive.org/web/20190714024343/https://www.theverge.com/2019/6/9/18656977/doom-eternal-trailer-release-date-bethesda-e3-2019|archive-date=July 14, 2019|url-status=live}}</ref> The former was released on May 14, while the latter released in early 2020 shortly after the [[COVID-19 pandemic]] reached the United States, following a series of delays for polish after the negative reception of ''Fallout 76''{{'}}s initial launch. In November 2019, [[Human Head Studios]] shut down while Bethesda established a new studio, Roundhouse Studios, offering all Human Head employees a position within it.<ref>{{cite web | url = https://www.videogameschronicle.com/news/new-bethesda-studio-formed-as-human-head-studios-closes/ | title = New Bethesda studio formed as Human Head Studios closes | first = Tom | last = Ivan | date = November 13, 2019 | access-date = November 13, 2019 | work = [[Video Games Chronicle]] | archive-url = https://web.archive.org/web/20191113164854/https://www.videogameschronicle.com/news/new-bethesda-studio-formed-as-human-head-studios-closes/ | archive-date = November 13, 2019 | url-status = live }}</ref> In 2016, Bethesda had released its own application launcher for PC. ''Fallout 76'' and ''Fallout Shelter'' were exclusives to the launcher before eventually released on Steam.<ref name="pcg-launcher">{{cite web |last1=Fenlon |first1=Wes |title=Fallout 76 has a lot to prove as it leaves Steam behind |url=https://www.pcgamer.com/fallout-76-has-a-lot-to-prove-as-it-leaves-steam-behind/ |website=[[PC Gamer]] |publisher=[[Future plc]] |access-date=February 20, 2023 |date=August 17, 2018 |archive-date=February 20, 2023 |archive-url=https://web.archive.org/web/20230220181358/https://www.pcgamer.com/fallout-76-has-a-lot-to-prove-as-it-leaves-steam-behind/ |url-status=live }}</ref> In 2022, Bethesda shut down the launcher. The launcher was mostly met with negative reception.<ref>{{cite web |last1=Wheeler |first1=CJ |title=Wave goodbye to Bethesda's terrible launcher as they start their big migration to Steam |url=https://www.rockpapershotgun.com/wave-goodbye-to-bethesdas-terrible-launcher-as-they-start-their-big-migration-to-steam |website=[[Rock Paper Shotgun]] |publisher=[[Gamer Network]] |access-date=February 20, 2023 |date=April 27, 2022 |archive-date=February 20, 2023 |archive-url=https://web.archive.org/web/20230220181401/https://www.rockpapershotgun.com/wave-goodbye-to-bethesdas-terrible-launcher-as-they-start-their-big-migration-to-steam |url-status=live }}</ref><ref>{{cite web |last1=Plunkett |first1=Luke |title=Bethesda Ditching Its Stupid Launcher, Returning To Steam |url=https://kotaku.com/bethesda-launcher-microsoft-pc-valve-steam-skyrim-doom-1848578696 |website=[[Kotaku]] |publisher=[[G/O Media]] |access-date=February 20, 2023 |date=February 22, 2022 |archive-date=February 20, 2023 |archive-url=https://web.archive.org/web/20230220181358/https://kotaku.com/bethesda-launcher-microsoft-pc-valve-steam-skyrim-doom-1848578696 |url-status=live }}</ref><ref>{{cite web |last1=Chacos |first1=Brad |title=Bethesda's terrible PC launcher is finally getting axed |url=https://www.pcworld.com/article/616479/bethesdas-terrible-pc-launcher-is-finally-getting-axed.html |website=[[PC World]] |publisher=[[International Data Group]] |access-date=February 20, 2023 |date=February 22, 2022 |archive-date=February 20, 2023 |archive-url=https://web.archive.org/web/20230220181801/https://www.pcworld.com/article/616479/bethesdas-terrible-pc-launcher-is-finally-getting-axed.html |url-status=live }}</ref> [[PC Gamer]] said that "Bethesda's launcher seems to be designed more as a pretty interface to purchase Bethesda's games than a way of managing them. [...] the client feels more like a store than anything."<ref name="pcg-launcher"/>
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