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==Technical specifications== [[File:Atari-Lynx-II-Motherboard.jpg|thumb|right|The motherboard of an Atari Lynx II. The larger chip is the "Mikey" and the smaller is called "Suzy".]] [[File:Atari-Lynx-II-Backlight.jpg|thumb|right|The backlight from an Atari Lynx II. The [[CCFL]] tube has high power consumption.]] * Mikey (8-bit [[VLSI Technology|VLSI]] custom CMOS chip running at 16 MHz)<ref>{{cite web|title=Atari Lynx FAQ|url=https://atariage.com/Lynx/faq/index.html|website=AtariAge|publisher=atariage.com|access-date=October 24, 2014}}</ref> ** On Lynx I a VLSI 8-bit VL65NC02 processor (based on the [[MOS Technology 6502|MOS 6502]]) running at up to 4 MHz (3.6 MHz average).<ref name="EGM1989"/> In the stereo version of Lynx II a 65C02 with all instructions. ** Sound engine *** 4 channel sound *** 8-bit [[digital-to-analog converter|DAC]] for each channel (4 channels Γ 8-bits/channel = 32 bits commonly quoted) these four sound channels can also switch in analogue sound mode to generate PSG sound. ** Video [[direct memory access|DMA]] driver for liquid-crystal display *** Custom built and designed by [[Jay Miner]] and [[Dave Morse (executive)|Dave Morse]]<ref>{{cite web|date=August 1989|title=Nintendo's island state of a stand at the Consumer Electronics Show in Chicago couldn't stop Atari stealing the limelight with their amazing hand-held video game machine.|url=https://archive.org/stream/ace-magazine-23/ACE_Issue_23_1989_Aug#page/n25|access-date=11 August 2018|publisher=[[ACE Magazine]]|page=26|via=archive.org|issue=23}}</ref> *** 160Γ102 pixels resolution *** 4,096 color ([[Color_depth#12-bit_color|12-bit]]) palette *** 16 simultaneous colors ([[Color_depth#4-bit_color|4 bits]]) from palette per scanline *** Variable frame rate (up to 75 frames/second) ** Eight system timers (two reserved for LCD timing, one for [[UART]]) ** Interrupt controller ** UART (for Comlynx) (fixed format 8E1, up to 62500 Bd / TurboMode 1,000,000Bd) ** 512 bytes of bootstrap and game-card loading ROM * Suzy (16-bit VLSI custom CMOS chip running at {{nowrap|16 MHz}}) ** Unlimited number of [[blitter]] "sprites" with [[collision detection]] ** Hardware sprite scaling, distortion, and tilting effects ** Hardware decoding of compressed sprite data ** Hardware clipping and multi-directional scrolling ** Math engine *** Hardware 16-bit Γ 16-bit β 32-bit multiply with optional accumulation; 32-bit Γ· 16-bit β 16-bit divide *** [[Parallel computing|Parallel processing]] of CPU * [[RAM]]: 64 [[kilobyte|KB]] 120ns [[DRAM]] * Cartridges: 128, 256, 512 KB and (with [[bank-switching]]) 1 MB * Ports: ** [[Headphone]] port ({{nowrap|3.5 mm}} stereo; wired for mono on the original Lynx) ** ComLynx (multiple unit communications, serial) * [[LCD]] Screen: 3.5" diagonal * [[Battery (electricity)|Battery]] holder (six AA) 4β5 hours (Lynx I) 5β6 hours (Lynx II)
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