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=== Design for Prosthetics === A key feature of prosthetics and prosthetic design is the idea of “designing for disabilities.” This might sound like a good idea in which people with disabilities can participate in equitable design but this is unfortunately not true. The idea of designing for disabilities is first problematic because of the underlying meaning of disabilities. It tells amputees that there is a right and wrong way to move and walk and that if amputees are adapted to the surrounding environment by their own means, then that is the wrong way. Along with that underlying meaning of disabilities, many people designing for disabilities are not actually disabled. “Design for disability" from these experiences, takes disability as the object - with the feeling from non-disabled designers that they have properly learned about their job from their own simulation of the experience. The simulation is misleading and does a disservice to disabled people - so the design that flows from this is highly problematic. Engaging in disability design should be… with, ideally, team members who have the relevant disability and are part of communities that matter to the research.<ref>{{Cite journal |last=Shew |first=Ashley |date=2022-03-16 |title=How To Get A Story Wrong: Technoableism, Simulation, and Cyborg Resistance |url=https://ojs.scholarsportal.info/ontariotechu/index.php/id/article/view/169 |journal=Including Disability |volume=1 |language=en |issue=1 |pages=13–36 |doi=10.51357/id.vi1.169 |issn=2817-6731|hdl=10919/113653 |hdl-access=free }}</ref> This leads to people, who do not know what the day-to-day personal experiences are, designing materials that do not meet the needs or hinder the needs of people with actual disabilities.
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