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==Card-based variations== In order to get around Californian laws barring the payout of a game being directly related to the roll of dice, Indian reservations have adapted the game to substitute cards for dice.<ref name="CA_Craps">{{cite web |url=https://oag.ca.gov/sites/all/files/agweb/pdfs/gambling/Num2Craps.pdf |title=California Roulette and California Craps as House-Banked Card Games |last=Lytle |first=Robert |date=30 April 2004 |website=California Department of Justice - Division of Gambling Control |url-status=live |archive-url=https://web.archive.org/web/20161221190935/http://www.ag.ca.gov/gambling/pdfs/Num2Craps.pdf |archive-date=21 December 2016 |access-date=3 Feb 2019}}</ref> ===Cards replacing dice=== To replicate the original dice odds exactly without dice or possibility of card-counting, one scheme uses two shuffle machines each with just one deck of Ace through 6 each. Each machine selects one of the 6 cards at random and this is the roll. The selected cards are replaced and the decks are reshuffled for the next roll.<ref name="CA_Craps" /> In one variation, two shoes are used, each containing some number of regular card decks that have been stripped down to just the Aces and deuces through sixes. The boxman simply deals one card from each shoe and that is the roll on which bets are settled. Since a card-counting scheme is easily devised to make use of the information of cards that have already been dealt, a relatively small portion (less than 50%) of each shoe is usually dealt in order to protect the house.{{citation needed|date=April 2018}} In a similar variation, cards representing dice are dealt directly from a continuous [[shuffling machine]] (CSM). Typically, the CSM will hold approximately 264 cards, or 44 sets of 1 through 6 spot cards. Two cards are dealt from the CSM for each roll. The game is played exactly as regular craps, but the roll distribution of the remaining cards in the CSM is slightly skewed from the normal symmetric distribution of dice.{{citation needed|date=April 2018}} Even if the dealer were to shuffle each roll back into the CSM, the effect of buffering a number of cards in the chute of the CSM provides information about the skew of the next roll. Analysis shows this type of game is biased towards the Don't Pass and Don't Come bets. A player betting Don't Pass and Don't Come every roll and laying 10x odds receives a 2% profit on the initial Don't Pass / Don't Come bet each roll.{{citation needed|date=April 2011}} Using a counting system allows the player to attain a similar return at lower variance. ===Cards mapping physical dice=== {{Unreferenced section|date=April 2018}} In this game variation, one red deck and one blue deck of six cards each (A through 6), and a red die and a blue die are used. Each deck is shuffled separately, usually by machine. Each card is then dealt onto the layout, into the 6 red and 6 blue numbered boxes. The shooter then shoots the dice. The red card in the red-numbered box corresponding to the red die, and the blue card in the blue-numbered box corresponding to the blue die are then turned over to form the roll on which bets are settled. Another variation uses a red and a blue deck of 36 custom playing cards each. Each card has a picture of a two-die roll on it β from 1β1 to 6β6. The shooter shoots what looks like a red and a blue die, called "cubes". They are numbered such that they can never throw a pair, and that the blue one will show a higher value than the red one exactly half the time. One such scheme could be 222555 on the red die and 333444 on the blue die. One card is dealt from the red deck and one is dealt from the blue deck. The shooter throws the "cubes" and the color of the cube that is higher selects the color of the card to be used to settle bets. On one such table, an additional one-roll prop bet was offered: If the card that was turned over for the "roll" was either 1β1 or 6β6, the other card was also turned over. If the other card was the "opposite" (6β6 or 1β1, respectively) of the first card, the bet paid 500:1 for this 647:1 proposition. And additional variation uses a single set of 6 cards, and regular dice. The roll of the dice maps to the card in that position, and if a pair is rolled, then the mapped card is used twice, as a pair.
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