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====Media profusion==== Because exposure to media has increased over the past decade, adolescents' use of computers, cell phones, stereos and televisions to gain access to various mediums of popular culture has also increased. Almost all American households have at least one television, more than three-quarters of all adolescents' homes have access to the Internet, and more than 90% of American adolescents use the Internet at least occasionally.<ref>{{cite journal|last=Lenhart|first=Amanda|title=Teens and social media|journal=Pew Internet and American Life Project|year=2007}}</ref> As a result of the amount of time adolescents spend using these devices, their total media exposure is high. From 1996 to 2006, the amount of time that adolescents spent on the computer greatly increased.<ref>{{cite journal|last=Greene|first=M|title=Trajectories of perceived adult and peer discrimination among Black, Latino, and Asian American adolescents: patterns and psychological correlates.|journal=Developmental Psychology|date=March 2006|volume=42|pages=391β396|pmid=16569162|doi=10.1037/0012-1649.42.2.218|issue=2}}</ref> Online activities with the highest rates of use among adolescents are video games (78% of adolescents), email (73%), instant messaging (68%), social networking sites (65%), news sources (63%), music (59%), and videos (57%).
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