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==Reception== Selling 3.5 million units,<ref name="retro-gamer-126"/><ref name="koto">{{cite web|url=http://www.koto.co.jp/english/products/device.html|title=Koto Laboratory: Products|publisher=Koto Laboratories|access-date=May 12, 2014|archive-date=February 16, 2014|archive-url=https://web.archive.org/web/20140216031358/http://www.koto.co.jp/english/products/device.html|url-status=dead}}</ref> the WonderSwan only picked up 8% of the marketshare in Japan and was ultimately outperformed by Nintendo's Game Boy Advance.<ref name="retro-gamer-36"/> Due to its brightly colored screen and deep game library, the Game Boy Advance ensured Nintendo would have a near-monopoly on the handheld console market in Japan until the release of the [[PlayStation Portable]] by [[Sony]] in 2004.<ref name="kotaku"/> Retrospective feedback to the handheld praises its accomplishments but defines it as a "niche" device that appeals to only certain gamers. Writing for ''USgamer'', Jeremy Parish considers the WonderSwan the ultimate expression of Gunpei Yokoi's design philosophy and notes its modest impact on the market, but blames Bandai for its lack of success: "While WonderSwan ultimately will be remembered as a highly localized blip in the history of handheld games, as a platform it genuinely held its own... the system's obscurity resulted more from poor timing and Bandai's strangely meek strategy, not from any inherent flaws in the design of the machine itself". Parish also goes on to hypothesize on the lack of a WonderSwan release in North America, stating, "given how hard it was to find Neo Geo Pocket systems and games at U.S. retail, it's hard to imagine they were clamoring for yet another niche portable from Japan".<ref name="USG"/> Luke Plunkett from ''[[Kotaku]]'' praised the WonderSwan's challenge to Nintendo, saying that "it tried some pretty unique and interesting things, and put up a much sterner fight than most other handhelds ever managed".<ref name="kotaku"/> ''[[Retro Gamer]]'''s Kim Wild criticizes some aspects of the handheld, including its lack of a headphone and [[alternating current|AC]] port, as well as its poor control scheme for left-handed individuals and inability to play multiplayer link games with the headphone adapter connected. Wild offers some praise for the handheld, however, stating "what [Bandai] managed with the WonderSwan was impressive given the competition. The low price even today makes it more than worthy of consideration".<ref name="retro-gamer-36"/>
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