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=== Writing === [[File:Ken St Andre (cropped).jpeg|thumb|right|upright|[[Ken St Andre]] in 2014; he served as a writer and designer.]] St. Andre said that Interplay wanted to make a best-seller that would elevate the team's reputation. He said that the story-writing process took more than a year, mostly due to feeding various scenarios into the game to see how it would react. According to St. Andre, he and Stackpole wanted to create something new with the story.{{r|"FargoHickey"|p=202-203}} The original plot was supposed to be similar to ''[[Red Dawn]]'', with Russians occupying the United States and fighting against Americans engaged in liberating their nation. St. Andre eventually decided to change this and pitched a new story involving killer robots wanting to wipe out and replace humanity, calling it a sort of cross between ''[[The Terminator]]'' and [[Daffy Duck]], with Fargo accepting this new storyline. The game's location was chosen due to St. Andre's familiarity with the area and ability to ensure the locations of real-world places were accurate in the game.{{r|"FargoHickey"|p=202-203}}<ref>{{cite book |url=https://books.google.com/books?id=fU-fDwAAQBAJ&q=vintage+games+2.0+wasteland&pg=PA194 |title=Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time |first=Matt |last=Barton |publisher=CRC Press |date=April 9, 2018 |isbn=9781000000924 |access-date=November 4, 2020 |archive-date=April 12, 2024 |archive-url=https://web.archive.org/web/20240412044342/https://books.google.com/books?id=fU-fDwAAQBAJ&q=vintage+games+2.0+wasteland&pg=PA194 |url-status=live }}</ref>{{rp|193β196}}
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