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== Other authors and media == {{anchor|George R. R. Martin}} In [[George R. R. Martin]]'s series of epic fantasy novels, ''[[A Song of Ice and Fire]]'', and the series' television adaptation, ''[[Game of Thrones]]'', Wargs are skinchangers who can enter the mind of animals (and in [[Bran Stark]]'s case with [[Hodor]], a person), see what they are seeing, and control their actions.<ref>{{cite book |last=Videen |first=Hana |title=The Wordhord |date=2022 |publisher=[[Princeton University Press]] |isbn=978-0-691-23274-4 |page=221 (ch. II "Beyond Human")}}</ref> In [[Wen Spencer]]'s [[Wen Spencer#Tinker (Elfhome) series|Tinker (Elfhome) series]], wargs are large magically engineered wolves.<ref group=T>{{cite book |title=Tinker |last=Spencer |first=Wen |date=1 December 2004 |publisher=Baen |location=New York |isbn=978-0-7434-9871-5 |at=Chapter 1: Life Debt |quote=Apparently designed as weapons of mass destruction in some ancient magical war, wargs were far more than pony-sized wolves; it was quite possible they could climb.}}</ref> Similar Tolkien-based creatures appear in some fantasy video games, including ''[[The Lord of the Rings Online]]'', ''[[Age of Conan]]'', and ''[[World of Warcraft]]'', both as four-legged monsters, and as a race of [[Anthropomorphism|anthropomorphic]] werewolves, the Worgen.<ref>{{cite book |last=Bainbridge |first=William Sims |url=https://www.worldcat.org/oclc/953456168 |title=Virtual Sociocultural Convergence |publisher=[[Springer Nature|Springer]] |year=2016 |isbn=978-3-319-33020-4 |location=Switzerland |pages=242 |oclc=953456168}}</ref>
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