Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Walkman
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Marketing == {{Main|Sony marketing}} The marketing of the original Walkman helped introduce the idea of "Japanese-ness" into global culture, synonymous with miniaturization and high-technology.<ref name="Gay, Paul 1997">Du Gay</ref> The "Walk-men" and "Walk-women" in advertisements were created to be the ideal reflections of the viewing audience.<ref>Du Gay, 25</ref> Sony implemented a marketing strategy, hiring young adults to walk around in public wearing a Walkman, offering nearby people to test out the product. Sony also hired actors to pose with the Walkman around the streets of Tokyo as an additional form of promotion.<ref>{{Cite web |title=SONY TPS-L2 – The Walkman Archive |url=https://www.walkman-archive.com/gadgets/walkman_sony_01_tps-l2_eng_v3.htm |access-date=2022-04-16 |website=www.walkman-archive.com}}</ref> A major component of the Walkman advertising campaign was overspecialization of the device. Prior to the Walkman, the common device for portable music was the portable radio, which could only offer listeners standard music broadcasts.<ref name=":0">{{Cite journal|title = Taking Your Favorite Sound Along: Portable Audio Technologies for Mobile Music Listening|last = Weber|first = Heike|date = 2009|journal = Sound Souvenirs|publisher = Amsterdam University Press}}</ref> Having the ability to customize a playlist was a new and exciting revolution in music consumption. Potential buyers had the opportunity to choose their perfect match in terms of mobile listening technology. The ability to play one's personal choice of music and listen privately was a huge selling point of the Walkman, especially amongst teens, who greatly contributed to its success.<ref name=":0" /> A diversity of features and styles suggested that there would be a product which was "the perfect choice" for each consumer.<ref name="ReferenceA">Du Gay, 31</ref> This method of marketing to an extremely expansive user-base while maintaining the idea that the product was made for each individual "[got] the best of all possible worlds—mass marketing and personal differentiation".<ref name="ReferenceA" /> In the early 2000s, Sony debuted Plato, a blue alien, as its mascot for the Walkman.<ref>{{Cite web |last=Adalian |first=Josef |date=2003-09-08 |title=Ad icon Plato reps new TV philosophy |url=https://variety.com/2003/scene/markets-festivals/ad-icon-plato-reps-new-tv-philosophy-1117892042/ |access-date=2025-01-08 |website=Variety |language=en-US}}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Walkman
(section)
Add topic