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===3-D Imager=== [[File:Vectrex_Brille.jpg|thumb|Vectrex 3-D Imager]] The 3-D Imager, invented by John Ross, turns the 2-D black-and-white images drawn by the Vectrex into a color 3-D experience.<ref>[https://books.google.com/books?id=EpSrYt9lFLMC&dq=Vectrex&pg=PA116 What's New in Electronics], By William H. Hawkins, Popular Science, Nov 1983, Page 116, ''...3-D game maker: Wear the Vectrex 3-D Imager,...the images from special plug-in games are in 3-D and color...made by GCE...Price: $50...''</ref><ref>[https://books.google.com/books?id=xy8EAAAAMBAJ&dq=Vectrex&pg=PA33 InfoViews:'Rush in, Shake hands, Vittle up, Proceed home'], By John C. Dvorak, InfoWorld, 4 Jul 1983, Page 33, ''..Anyway, the fantastic Vectrex arcade machine is due to become Vectrex II and come with an optional keyboard...One of the most interesting things at CES was a 3-D Vectrex machine. You put on some weird spinning glasses, and when you look at the screen, you see a full-color, 3-D image. It was strange because the colors were in the spinning glasses and somehow synchronized with the black-and-white TV image. It was great...''</ref> The imager works by spinning a disk in front of the viewer's eyes. The disk is black for 180 degrees and in some cases has 60 degree wedges of transparent red, green, and blue filters. The user looks through this to the Vectrex screen. The Vectrex synchronizes the rotation of the disk to the software frame rate as it draws 6 screens: with the right eye covered: the left eye red image, then green, and then the blue image is drawn, and then, while the left eye is covered by the black 180-degree sector: the right eye red, green, and then the blue image is drawn. Only one eye will see the Vectrex screen and its 3 associated images (or colors) at any one time while the other will be blocked by the 180-degree mask.{{Citation needed|date=March 2008}} The prototype was made in the plastic casework of a Viewmaster. The disc spins freely and is driven by a motor. The Vectrex software generates its own frame-rate and compares it to an index signal from the glasses once per revolution. Score is kept of how many wheel rotations are early compared to the software frame rate, and how many are late. The software tries to keep these two trends equal by adjusting the power being delivered to the motor that spins the filter and mask wheel. Pulse Width Modulation (PWM) is used to control the motor speed: the ratio of the "on" time versus the "off" time of a rapid stream of power pulses to the motor. In this way the software synchronizes the rotation of the wheel to the software's frame rate, or drawing time, for the combined and repeating group of up to 6 evolving images. A single object that does not lie on the plane of the monitor (''i.e.'', in front of or into the monitor) is drawn at least twice to provide information for each eye. The distance between the duplicate images and the angles from which they are drawn will determine where the object will appear to "be" in 3-D space. The 3-D illusion is also enhanced by adjusting the brightness of the object (dimming objects in the background). Spinning the disk at a high enough speed will fool the viewer's eyes/brain into thinking that the multiple images it is seeing are two different views of the same object due to the persistence of vision. This creates the impression of 3-D and color.{{Citation needed|date=March 2008}} The same 3-D effect is in fact possible with raster or film-projection images, and the shutter glasses used in some 3-D theaters and virtual reality theme park rides work on the same principle.
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