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==Reception== {{Video game reviews | GR = 86% (PS)<ref name=GR>{{cite web|url=http://www.gamerankings.com/ps/199016-time-crisis/index.html|title=Time Crisis for PlayStation|website=[[GameRankings]]|access-date=2014-02-18 |archive-url=https://web.archive.org/web/20191209015823/http://www.gamerankings.com/ps/199016-time-crisis/index.html |archive-date=December 9, 2019}}</ref> | Allgame = {{rating|4.5|5}} (ARC)<ref>{{cite web|url=http://www.allgame.com/game.php?id=11356&tab=review|title=Time Crisis (ARC) - Review|last=Baize|first=Anthony |website=[[AllGame]] |access-date=2016-12-29 |archive-url=https://web.archive.org/web/20141114185749/http://www.allgame.com/game.php?id=11356&tab=review |archive-date=2014-11-14 |url-status=dead}}</ref><br>{{rating|4|5}} (PS)<ref>{{cite web |title=Time Crisis (PlayStation) - Overview |url=http://www.allgame.com/game.php?id=24426 |website=[[AllGame]] |url-status=dead |archive-url=https://web.archive.org/web/20141114185826/http://www.allgame.com/game.php?id=24426 |access-date=13 October 2021 |archive-date=14 November 2014}}</ref> | CVG = 3/5 (ARC)<ref>{{cite magazine |last1=Lomas |first1=Ed |title=Video Drome |magazine=[[Computer and Video Games]] |date=12 January 1996 |issue=171 (February 1996) |pages=74โ7 |url=https://archive.org/details/Computer_and_Video_Games_Issue_171_1996-02_EMAP_Images_GB/page/n73/mode/2up}}</ref><br>5/5 (PS)<ref name=CVGPS>{{cite journal|first1=Tom|last1=Guise |first2=Steve |last2=Key |title=Time Crisis |url=https://archive.org/stream/Computer_and_Video_Games_Issue_192_1997-11_EMAP_Images_GB#page/n71/mode/2up |journal=[[Computer and Video Games]]|issue=192|date=November 1997|pages=68โ73}}</ref> | Edge = 8/10 (PS)<ref>{{cite magazine|title=Time Crisis (PS)|author=Edge staff|magazine=[[Edge (magazine)|Edge]]|issue=48|date=August 1997}}</ref> | EGM = 7.75/10 (PS)<ref name=EGMPS>{{cite magazine|title=Review Crew: Time Crisis |magazine=[[Electronic Gaming Monthly]]|issue=100|publisher=[[Ziff Davis]] |date=November 1997|page=202}}</ref> | GI = 8.25/10 (PS)<ref>{{cite magazine|url=http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=oct97&doc=tcrisis|title=Time Crisis - PlayStation|magazine=[[Game Informer]]|issue=54|date=October 1997|page=49|access-date=2014-02-19 |archive-url=https://web.archive.org/web/19990914210909/http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=oct97&doc=tcrisis|archive-date=1999-09-14|url-status=dead}}</ref> | GameRev = B+ (PS)<ref>{{cite web|url=http://www.gamerevolution.com/review/time-crisis|title=Time Crisis Review (PS)|author=Baldric|website=[[Game Revolution]]|date=April 1998 |access-date=2014-02-19|archive-url=https://web.archive.org/web/19980613194536/http://www.game-revolution.com/games/sony/action/time_crisis.htm|archive-date=1998-06-13|url-status=live}}</ref> | GSpot = 8.4/10 (PS)<ref name=GSPS>{{cite web|url=http://www.gamespot.com/reviews/time-crisis-review/1900-2549791/|title=Time Crisis Review|last=Fielder|first=Joe|website=[[GameSpot]] |date=1997-11-26|access-date=2014-02-19}}</ref> | Hyper = 91% (PS)<ref>{{cite magazine |title=R.I.P. PlayStation: The best of 1995-2001 |magazine=[[Hyper (magazine)|Hyper]] |date=28 February 2001 |issue=90 (April 2001) |pages=44โ51 |url=https://archive.org/details/hyper-090/page/44/mode/2up}}</ref> | IGN = 8/10 (PS)<ref name=IGNPS>{{cite web|url=http://www.ign.com/articles/1997/11/12/time-crisis|title=Time Crisis |last=Douglas|first=Adam|website=[[IGN]]|date=1997-11-11 |access-date=2014-02-19}}</ref> | NGen = {{rating|5|5}} (ARC)<ref name=NGen16>{{cite magazine |title=Step on It |magazine=[[Next Generation (magazine)|Next Generation]]|issue=16|publisher=[[Imagine Media]] |date=April 1996|page=98}}</ref><br>{{rating|4|5}} (PS)<ref name=NG38/> | Play = 90% (PS)<ref>{{cite journal|title=Time Crisis|journal=[[Play (UK magazine)|Play UK]]|year=1998}}</ref> }} The Japanese arcade magazine ''Game Machine'' listed ''Time Crisis'' as being the most-successful arcade game of the month in April 1996.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - ๅฎๆๅๅคใคใใฎTVใฒใผใ ๆฉ (Dedicated Videos)|magazine=Game Machine|issue=516|publisher=Amusement Press |date=15 April 1996|page=21|lang=ja}}</ref> ''[[Next Generation (magazine)|Next Generation]]'' hailed the game as being superior even to competitor [[Sega]]'s ''[[Virtua Cop 2]]'', primarily due to the unique foot pedal maneuver. The reviewer remarked that "By creating this innovative maneuvering technique, in addition to time-based, predetermined path running, providing Story or Attack mode and challenging end-level bosses, ''Time Crisis'' thrusts the light-gun genre into a brand-new territory - and develops a whole new way of looking at, and playing, the classic light-gun game."<ref name=NGen16/> The PlayStation version received "favorable" reviews according to the [[review aggregation]] website [[GameRankings]].<ref name=GR/> Critics applauded the close conversion of the arcade game,<ref name=CVGPS/><ref name=EGMPS/><ref name=GSPS/><ref name=IGNPS/> and said the special PlayStation mode greatly extended the game's lifespan, and was even superior to the original arcade campaign.<ref name=CVGPS/><ref name=EGMPS/><ref name=GSPS/><ref name=IGNPS/><ref name=NG38/> And though ''[[GamePro]]'' questioned the accuracy of the bundled GunCon peripheral, reporting that "there are times when dead-on shots seem to miss",<ref name=GPro109>{{cite magazine |author=Scary Larry |title=PlayStation ProReview: Time Crisis |magazine=[[GamePro]] |issue=109|publisher=[[International Data Group|IDG]] |date=October 1997|page=126 |url=http://gamepro.com/sony/psx/games/reviews/425.shtml |access-date=2014-02-18 |archive-url=https://web.archive.org/web/20050209081826/http://gamepro.com/sony/psx/games/reviews/425.shtml |archive-date=2005-02-09|url-status=dead}} Full review appears only in printed version.</ref> the overwhelming majority of critics deemed it the best light gun yet released for the PlayStation.<ref name=CVGPS/><ref name=EGMPS/><ref name=GSPS/><ref name=IGNPS/><ref name=NG38/> A number of critics found that despite the innovative ducking mechanic, the game is too simplistic, in particular that it lacks any powerups<ref name=EGMPS/><ref name=IGNPS/><ref name=NG38/><ref name=GPro109/> or innocent bystanders that the player must avoid shooting.<ref name=IGNPS/><ref name=NG38/> The lack of a multiplayer mode was also criticized, since this was a standard feature in light gun shooters.<ref name=IGNPS/><ref name=NG38/> The British ''[[Computer and Video Games]]'' complained at the slowness of the [[PAL]] conversion, with reviewer Tom Guise saying that though he otherwise preferred ''Time Crisis'' over ''Virtua Cop'', when it came to the games' respective British home releases he favored the fully PAL-optimized ''Virtua Cop''.<ref name=CVGPS/> However, these criticisms had little impact on overall recommendations; Guise concluded that "these factors cannot stop this game from being a High Five"<ref name=CVGPS/> and ''Next Generation'' stated that "when compared to other light-gun shooters for home systems, ''Time Crisis'' is as good as it gets."<ref name=NG38>{{cite magazine|title=See the Light|magazine=[[Next Generation (magazine)|Next Generation]]|issue=38|publisher=[[Imagine Media]]|date=February 1998|page=112}}</ref> There was some disagreement over which of the PlayStation version's three methods of emulating the arcade version's foot pedal was best. ''[[GameSpot]]'' praised the reload button on the GunCon for forcing the player to use a more realistic two-handed grip,<ref name=GSPS/> while ''Computer and Video Games'' and ''[[Electronic Gaming Monthly]]'' both said stepping on the standard joypad's buttons offers the best combination of accuracy and similarity to the foot pedal.<ref name=CVGPS/><ref name=EGMPS/> ''Electronic Gaming Monthly'' named the PlayStation version "Light Gun Game of the Year" at their 1997 Editors' Choice Awards, noting that the game won the unanimous vote of the editors. While they added that this was not as much of an accomplishment as it normally would be, due to the weakness of that year's competition for the category, they also said the win was well-earned by ''Time Crisis''{{'}}s graphics, sound effects, and additional modes of play.<ref>{{cite magazine |title=Editors' Choice Awards |magazine=[[Electronic Gaming Monthly]] |publisher=Ziff Davis |issue=104 |date=March 1998 |page=94}}</ref> {{clear}}
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