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Tetsuya Mizuguchi
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===Q Entertainment=== That company would be Meguro-based [[Q Entertainment]] (which he co-founded with a core team of ex-Sega veterans) which initially produced two puzzle games for portable, handheld gaming systems: ''[[Lumines]]'' for the [[PlayStation Portable]] and ''[[Meteos]]'' for the [[Nintendo DS]]. Both games have been released in Japan, North America, and Europe. With Q Entertainment, he later produced ''[[Lumines Live!]]'' which was released for the [[Xbox 360]] through Microsoft's [[Xbox Live Arcade]] service on October 18, 2006. On November 7, 2006, he also produced ''[[Lumines II]]'' for PSP, the sequel to the popular original (this time supplementing the original score with heavy integration of music videos), and a shooter/puzzle hybrid game called ''[[Every Extend Extra]]'' (a heavily modified 'synesthesia' update to an existing PC freeware title, ''Every Extend,'' by indie developer "Omega"), which was released on August 7, 2006. Later, to coincide with a Microsoft event at [[Tokyo Game Show]] in 2005, Mizuguchi announced that Q Entertainment was working on an action game called ''[[Ninety-Nine Nights]]''. A departure from his focus on musical games, ''Ninety-Nine Nights'' was Mizuguchi's attempt through an action game to tell the story of a massive, international conflict as viewed through the eyes of various factions. To facilitate the completion of ''Ninety-Nine Nights,'' he traveled regularly between Japan and South Korea to work with ''Ninety-Nine Nights'' external developer, [[Phantagram]]. Mizuguchi also oversaw the development of ''[[Gunpey]]'' (for [[PlayStation Portable]] and [[Nintendo DS]]), an update on the puzzle franchise originally created by [[Game Boy]] creator [[Gunpei Yokoi]]'s development team, Koto Laboratory. The PSP version was rendered in a very ''Rez'' style, with vector graphics visuals and an electronic music soundtrack, while the DS version was aimed at a younger audience, featuring a more cartoon-like approach. Additionally, around the same time, a new version of ''[[Every Extend Extra]]'' was produced by Q Entertainment for [[Xbox Live]] called ''[[Every Extend Extra Extreme]]'', which was released on October 17, 2007. At the 2010 [[Electronic Entertainment Expo]] in Los Angeles, took the stage at the start of game publisher [[Ubisoft]]'s annual media event to reveal, to the surprise of the assembled media, the spiritual successor to his game ''Rez,'' called ''[[Child of Eden]]''. The game was released in July 2011, one of the marquee games for [[Xbox 360]]'s [[Kinect]] motion control system. In late September 2011, ''Child of Eden'' was released for [[PlayStation 3]], adding high-definition in-game cinemas, and support for motion control via [[PlayStation Move]], as well as [[Stereoscopic 3D]] viewing. His company's latest game is ''[[Lumines Electronic Symphony]]'', which launched on February 22, 2012, and currently holds an aggregate score of 83 out of 100 with at least 45 out of 50 reviews registering as 'positive.' The game is considered a reboot of the [[Lumines]] series, and the true sequel to the original PSP game. Mizuguchi put an all-new team in charge of the project, with the task of revitalizing the series, and completing the game in time for the [[PlayStation Vita]]'s North American and European launch. Besides designing video games, Mizuguchi has expressed interest in directing music videos. One of the music videos included in ''Lumines II'' for the song Heavenly Star by [[Genki Rockets]] was directed by Mizuguchi, who also co-wrote the lyrics of the song. He is known for collaborating with various DJs and music producers for the soundtracks of his games, including [[Ken Ishii]], [[Tsuyoshi Suzuki]], and [[Mondo Grosso]]. On July 7, 2007, the character Lumi from Genki Rockets (also the principal character from ''Child of Eden'') opened the [[Live Earth]] concert in Tokyo in a [[Holography|holographic]] performance, and introduced a holographic video projection of [[Al Gore]].{{citation needed|date=May 2017}} On September 20, 2012, a news article reported that "Tetsuya Mizuguchi has stepped away from games production, for the time being, taking on a more delegatory role within Q Entertainment."<ref>Martin Robinson. [http://www.eurogamer.net/articles/2012-09-20-mizuguchi-moves-away-from-game-production Mizuguchi moves away from game production] {{Webarchive|url=https://web.archive.org/web/20200331024442/http://www.eurogamer.net/articles/2012-09-20-mizuguchi-moves-away-from-game-production |date=2020-03-31 }}. September 20, 2012. Retrieved September 20, 2012.</ref> Mizuguchi speaks English, and conducts the majority of his interviews with Western media exclusively in English.<ref>{{Cite web |url=https://www.youtube.com/watch?v=pj63ZkonBac |title=YouTube β Interview with Tetsuya Mizuguchi<!-- Bot generated title --> |website=[[YouTube]] |access-date=2016-11-28 |archive-date=2017-07-14 |archive-url=https://web.archive.org/web/20170714015925/https://www.youtube.com/watch?v=pj63ZkonBac |url-status=live }}</ref><ref>{{Cite web |url=https://www.youtube.com/watch?v=RZjvNewdmno |title=YouTube β Lumines 2, interview with creator Mizuguchi<!-- Bot generated title --> |website=[[YouTube]] |access-date=2016-11-28 |archive-date=2016-03-26 |archive-url=https://web.archive.org/web/20160326203655/https://www.youtube.com/watch?v=RZjvNewdmno |url-status=live }}</ref><ref>{{Cite web |url=https://www.youtube.com/watch?v=0UxcYfLyCag |title=YouTube β Tetsuya Mizuguchi<!-- Bot generated title --> |website=[[YouTube]] |access-date=2016-11-28 |archive-date=2016-03-26 |archive-url=https://web.archive.org/web/20160326091129/https://www.youtube.com/watch?v=0UxcYfLyCag |url-status=live }}</ref> He is a specially appointed professor teaching at [[Keio Media Design]] university.<ref name=":0" />
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