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=== Setting and objective === The [[Overworld|hub world]] takes place in Princess Peach's Castle, which consists of three floors consisting of the castle's lobby, the main tower, and a basement, plus a moat and a courtyard outside the castle.{{sfn|Nintendo Power|1996|pp=4β5, 49}} The player's main objective is to look for paintings that, when jumped into, bring them into courses containing Power Stars, which upon their collection unlock more of the castle hub world.<ref>{{cite magazine|date= September 1996|title=Super Mario 64 Β§ Princess Toadstool's Castle|magazine=[[Nintendo Power]]|publisher=[[Nintendo of America]]|publication-place=[[Redmond, Washington|Redmond]]|issue=88|pages=16β23|url=https://archive.org/details/NintendoPower1988-2004/Nintendo%20Power%20Issue%20088%20%28September%201996%29/page/n17/mode/2up|via=[[archive.org]]|editor-last=Tilden|editor-first=Gail|editor2-last=Swan|editor2-first=Leslie|editor3-last=Pelland|editor3-first=Scott|last1=Miller|first1=Kent|last2=Munson|first2=Terry|display-authors=2|last3=Shinoda|first3=Paul|last4=Wharton|first4=Tom|access-date=February 17, 2022}}</ref> Each of the fifteen courses has seven Power Stars (six from named missions and one gained by collecting 100 coins in the level), and an additional fifteen are hidden as secrets and as bonuses, for a total of 120 Power Stars in the game.{{sfn|Nintendo Power|1996|p=128}} The courses are filled with enemies as well as friendly creatures that provide assistance or ask favors, such as [[Bob-omb]] Buddies, who will allow Mario to access cannons on request.{{sfn|Nintendo Power|1996|pp=20, 27}} Some Power Stars only appear after completing certain tasks, often hinted at by the name of the course. These challenges include collecting one hundred yellow coins or eight red coins on a stage, defeating a [[Boss (video gaming)|boss]], racing an opponent, and solving puzzles.{{sfn|Nintendo Power|1996|pp=8, 20β21, 32β33}} The final level of the game is blocked by "endless stairs" similar to the [[Penrose stairs]] concept, but Mario can bypass them by collecting seventy Power Stars.<ref name="vgref1">{{Cite video game|title=Super Mario 64|developer=[[Nintendo Entertainment Analysis & Development|Nintendo EAD]]|date=September 29, 1996|quote=You've found 70 Power Stars! The mystery of the endless stairs is solved, thanks to youβand is Bowser ever upset! Now, on to the final bout!|publisher=[[Nintendo]]|platform=[[Nintendo 64]]}}</ref> The music in the endless stairs before collecting seventy Power Stars resembles a [[Shepard scale]]. There are many hidden mini-courses and other secrets within the castle, which may contain extra Power Stars required for the full completion of the game.<ref name="DougPerryIGN">{{cite web|last1=Perry|first1=Doug|title=Super Mario 64 Review|url=https://www.ign.com/articles/1996/09/26/super-mario-64|website=[[IGN]]|publisher=[[Ziff Davis, LLC]]|access-date=February 14, 2018|date=September 25, 1996|url-status=live|archive-url=https://web.archive.org/web/20170806105847/http://www.ign.com/articles/1996/09/26/super-mario-64|archive-date=August 6, 2017}}</ref> If the player returns to the game after collecting all 120 Power Stars, [[Yoshi]] can be found on the roof of Princess Peach's Castle, who will give the player a message from the developers, accompanied by one hundred extra lives and an improved triple jump.{{sfn|Nintendo Power|1996|p=128}}<ref>{{Cite video game|date=September 29, 1996|platform=[[Nintendo 64]]|title=Super Mario 64|developer=[[Nintendo Entertainment Analysis & Development|Nintendo EAD]]|publisher=[[Nintendo]]|level=roof of Princess Peach's Castle|quote='''Yoshi''': Thanks for playing Super Mario 64! This is the end of the game, but not the end of the fun.{{pb}}We want you to keep on playing, so we have a little something for you. We hope you like it!{{pb}}Enjoy!!!{{pb}}βThe Super Mario 64 Team}}</ref>
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