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==History of storytelling TTRPGs== {{Main article|history of role-playing games}} ''Matrix Game'' (c. 1988) by Chris Engle was an early collaborative storytelling game not based in simulation. In this system, a referee decides the likeliness of the facts proposed by the players, and events happen or not according to a dice roll. Players can propose counter-arguments that are resolved in a dice rolling contest. A conflict round can follow to resolve any inconsistencies or further detail new plot points.<ref>{{Cite web |title=Matrix Gaming Rules |url=http://www.onr.com/user/bturner/far_colony/fc_matrix.html |archive-url=https://web.archive.org/web/20081010134232/http://www.onr.com/user/bturner/far_colony/fc_matrix.html |archive-date=2008-10-10}}</ref><ref>{{Cite web |title=Engle Matrix Games |url=http://www.bloomingpedia.org/wiki/Engle_Matrix_Games |website=Bloomingpedia}}</ref><ref>{{Cite web |title=Engle Matrix Games |url=http://www.hamsterpress.net}}</ref> In 1999, game designer Ian Millington's ''Ergo'' offered a collaborative role-playing system. It was based on the rules of the [[Fudge (role-playing game system)|Fudge]] universal role-playing system, but eliminated the need for a gamemaster, distributing the responsibility for the game and story equally among all players and undoing the equivalence between player and character.<ref>{{Cite web |title=Places to Go, People to Be Issue 20: Co-operative Roleplay |url=http://www.ptgptb.org/0020/coop.html |website=www.ptgptb.org}}</ref><ref>{{Cite web |title=Ergo |url=http://www.collaborativeroleplay.org/games/ian/ergo/ergo_one.txt |archive-url=https://web.archive.org/web/20030827023732/http://www.collaborativeroleplay.org/games/ian/ergo/ergo_one.txt |archive-date=2003-08-27}}</ref> The coin system in [[Universalis]] (2002) relies less on randomness and more on collaboration between players.<ref>{{Cite web |last=Bell |first=J B |title=A review of Universalis at RPGnet |url=http://www.rpg.net/news+reviews/reviews/rev_7310.html}}</ref> Starting in the mid-00s, storytelling TTRPGs based upon historical events began to emerge in [[indie role-playing game]] design communities. Examples include [[Grey Ranks (role-playing game)|''Grey Ranks'']] (2007) by [[Jason Morningstar]], which takes place during the 1944 [[Warsaw Uprising]],<ref>{{Cite web |title=The Diana Jones Award for Excellence in Gaming |url=https://www.dianajonesaward.org/08winner.html |access-date=2024-10-09 |website=www.dianajonesaward.org}}</ref> and ''Montsegur 1244'' (2008) by Frederik Jensen, in which players tell a collaborative story about the [[Catharism|Cathars]].<ref>{{Cite web |title=Thoughtful Games - Montsegur 1244 |url=http://thoughtfulgames.com/montsegur1244/ |access-date=2024-10-09 |website=thoughtfulgames.com}}</ref><ref>{{Cite web |last=Jensen |first=Frederik |date=2023-04-06 |title=The story of Montsegur 1244 |url=https://thoughtfuldane.com/2023/04/06/the-story-of-montsegur-1244/ |access-date=2024-10-09 |website=Thoughtful Dane |language=en-GB}}</ref>
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