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=== Background === [[Douglas Adams]] first imagined the ''Starship Titanic'' in ''[[Life, the Universe and Everything]]'', the third entry in ''[[The Hitchhiker's Guide to the Galaxy]]'' series, where it is briefly mentioned in the book's 10th chapter. Adams describes the ship—named after the [[Titanic|famous ocean liner]]—as a "majestic and luxurious cruise-liner" that "did not even manage to complete its very first radio message—an [[SOS]]—before undergoing a sudden and gratuitous total existence failure".<ref name="Kotaku">{{cite web |last1=Packwood |first1=Lewis |title=The Secret Douglas Adams RPG People Have Been Playing for 15 Years |url=https://kotaku.com/the-secret-douglas-adams-rpg-people-have-been-playing-f-1681986562 |work=[[Kotaku]] |access-date=20 September 2017 |date=27 January 2015 |archive-date=1 October 2017 |archive-url=https://web.archive.org/web/20171001030937/https://kotaku.com/the-secret-douglas-adams-rpg-people-have-been-playing-f-1681986562 |url-status=live }}</ref><ref> {{cite book |last1=Adams |first1=Douglas |title=Life, the Universe and Everything |date=2005 |publisher=[[Del Rey Books]] |isbn=0-345-39182-9 |pages=92–93 |chapter=10 |title-link=Life, the Universe and Everything }} </ref> Before making ''Starship Titanic'', Adams had previously served as a designer for [[Infocom]]'s 1984 [[text-based game]] ''[[The Hitchhiker's Guide to the Galaxy (video game)|The Hitchhiker's Guide to the Galaxy]]'', which was based on his successful science fiction series of the same name,<ref name="CT"> {{cite news |last=Lynch |first=Dennis |date=30 April 1998 |url=https://www.chicagotribune.com/1998/04/30/hitchhiker-douglas-adams-back-in-space/ |title='Hitchhiker' Douglas Adams Back in Space |access-date=27 September 2017 |work=[[Chicago Tribune]] }} </ref><ref>{{cite web |url=https://www.engadget.com/2014/03/11/infocoms-hitchhikers-guide-to-the-galaxy-playable-for-free-onl |title=Infocom's Hitchhiker's Guide to the Galaxy playable for free online |date=11 March 2014 |access-date=27 September 2017 |work=[[Engadget]] |archive-date=1 October 2017 |archive-url=https://web.archive.org/web/20171001031034/https://www.engadget.com/2014/03/11/infocoms-hitchhikers-guide-to-the-galaxy-playable-for-free-onl/ |url-status=live }}</ref> and had been an advocate for "[[new media]]".<ref name="Ind"> {{cite news |url=https://independent.co.uk/arts-entertainment/network-the-starship-titanic-its-only-mission-is-to-make-you-think-1294706.html |archive-url=https://ghostarchive.org/archive/20220524/https://independent.co.uk/arts-entertainment/network-the-starship-titanic-its-only-mission-is-to-make-you-think-1294706.html |archive-date=24 May 2022 |url-access=subscription |url-status=live |title=Network: The Starship Titanic? Its only mission is to make you think |date=18 November 1997 |access-date=27 September 2017 |newspaper=[[The Independent]] }}</ref> Since working with Infocom, Adams had expressed interest in returning to game design, and feared that he was spending too much time by himself writing.<ref name="Sydney"> {{cite news |last=Harper |first=Charlotte |date=25 April 1998 |title=The intergalactic Adams family |work=Icon |issue=41 |publisher=[[The Sydney Morning Herald]] |pages=6–7 }} </ref><ref name="Newsweek" /> He turned to game design again after playing ''[[Myst]]'', which is when he said "the medium had gotten interesting again".<ref name="Sydney" /> However, he thought ''Myst'' was lacking in story and characters.<ref name="LADN"> {{cite news |last1=Sherry |first1=Kevin F. |title=Busy writer gets Pythons to help |work=[[Los Angeles Daily News]] |date=18 January 1998 |page=V5 }} </ref> Commenting on the gameplay of ''Myst'' and its sequel ''[[Riven]]'', Adams said that "nothing really happens, and nobody is there. I thought, let's do something similar but populate the environment with characters you can interact with",<ref name="Newsweek" /> and hoped to combine graphics and a text-based system that allowed for players to converse with characters in the game.<ref name="ST"> {{cite news |last1=Covert |first1=Colin |title=Hitchhiker' takes another galactic trip; Science-fiction author Douglas Adams, in town today, has created an interactive CD-ROM |work=[[Star Tribune]] |date=24 April 1998 |page=23E }} </ref> In 1996 Adams co-founded [[The Digital Village]], a company intended to handle his future endeavours in film, print and new media.<ref name="Guardian"> {{cite news |last=Daoust |first=Phil |date=15 January 1998 |title=Take me to your viewer |department=G2 |work=[[The Guardian]] |pages=8–9 }} </ref> Adams first discussed founding the company with [[Robbie Stamp]], a producer at [[Central Independent Television]] in the early 1990s, and they did so along with Stamp's boss at Central, Richard Creasey; literary agent [[Ed Victor]] was also one of the company's founders. [[Ian Charles Stewart]], one of the founders of ''[[Wired (magazine)|Wired]]'', joined the enterprise shortly thereafter.{{sfn |Webb |2005 |p=290}} In December 1995, The Digital Village arranged a deal to raise [[seed money|seed capital]] from venture capitalist Alex Catto, who bought 10% of the company's shares for £400,000.{{sfn |Webb |2005 |p=291 }} In 1996 [[Simon & Schuster Interactive]] reached a deal with the company to finance ''Starship Titanic'', whose budget was estimated at $2 million.{{sfn |Webb |2005 |p=293 }} Development of the game began Summer 1996.{{sfn |Webb |2005 |p=298 }} Around 40 people worked on the game's development.<ref name="Sydney"/>
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