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== Development == Raven Software acquired a license from the mercenary magazine ''[[Soldier of Fortune (magazine)|Soldier of Fortune]]'' to produce a video game based on the publication.<ref>{{cite magazine | url=https://archive.org/details/PCXL10Jun1999/page/n55/mode/2up | title=Soldier Of Fortune (Preview) | author=Salmon, Mike | magazine=[[PC Accelerator]] | publisher=[[Future US|Imagine Media]] | issue=10 | date=June 1999 | pages=57β60 | access-date=June 21, 2021}}</ref> The game was built around a modified version of the ''[[Quake II]]'' game engine.<ref name=ignpc>{{cite web | url=https://www.ign.com/articles/2000/04/04/soldier-of-fortune-5 | title=Soldier of Fortune (PC) | author=Blevins, Tal | date=April 3, 2000 | website=IGN | publisher=Ziff Davis | archive-url=https://web.archive.org/web/20070317221042/http://pc.ign.com/articles/162/162287p1.html | archive-date=March 17, 2007 | url-status=live | access-date=June 21, 2021}}</ref> It was the first game to utilize the GHOUL damage model engine developed by Raven Software. This introduced the ability to dismember enemies in combat, adding to the realism of the game. Upgraded versions of the GHOUL system were later used in other Raven titles, such as ''[[Soldier of Fortune II: Double Helix]]'' and ''[[Star Wars Jedi Knight II: Jedi Outcast]]''. The game was originally supposed to be much more realistic, featuring mostly real weapons, and the players taking damage would impede their movement and dexterity, depending on where and how many times they were hit. In 1998 (prior to the [[Kosovo War]]) the game was also supposed to be partially based in Bosnia instead of Kosovo.<ref>''PCGames'' Vol.5 issue 8 (October 1998) p.36</ref> The game is [[AMD Eyefinity]] validated.<ref>{{cite web | url=http://support.amd.com/en-us/recommended/eyefinity-software | title=AMD Eyefinity Validated and Ready Software | website=[[Advanced Micro Devices|AMD]] | archive-url=https://web.archive.org/web/20140704175432/http://support.amd.com/en-us/recommended/eyefinity-software | archive-date=July 4, 2014 | url-status=dead}}</ref> The game also made use of the [[Aureal Semiconductor]] A3D and [[Creative Technology|Creative Labs]] [[Environmental Audio Extensions|EAX]] technology. ===Rerelease=== [[GOG.com]] re-released ''Soldier of Fortune'' alongside its two successors digitally on October 1, 2018.<ref name=gog.com />
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