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Sid Meier's Alpha Centauri
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===Plot=== The story unfolds via the introduction video, explanations of new technologies, videos obtained for completing secret projects, interludes, and cut-scenes.<ref name=Shah2000p1/> The native life consists primarily of simple wormlike alien parasites and a type of red fungus that spreads rapidly via spores.<ref name=Shah2000p2>[[#Shah2000|Shah (2000)]], p.2.</ref> The fungus is difficult to traverse, provides invisibility for the enemy, provides few resources, and spawns "mindworms" that attack population centres and military units by neurally parasitising them.<ref name=Tito2005p2>[[#Tito2005|Tito (2005)]], p.2.</ref> Mindworms can eventually be captured and bred in captivity and used as terroristic bioweapons,<ref name=Primap277>[[#Prima|McCubbin (1999)]], p.277.</ref> and the player eventually discovers that the fungus and mindworms can [[Group mind (science fiction)|think collectively]].<ref name=Primap277/> A voice intrudes into the player's dreams and soon waking moments, threatening more attacks if the industrial pollution and terraforming by the colonists is not reversed.<ref name=Tito2005p2/><ref name=Primap281>[[#Prima|McCubbin (1999)]], p.281.</ref> The player discovers that Planet is a dormant semi-[[Sentience|sentient]] hive organism that will soon experience a metamorphosis which will destroy all human life.<ref name=Shah2000p4/><ref name=Primap282>[[#Prima|McCubbin (1999)]], p.282.</ref> To counter this threat, the player or a computer faction builds "The Voice of Alpha Centauri" secret project, which artificially links Planet's distributed nervous system into the human Datalinks, delaying Planet's metamorphosis into full self-awareness but incidentally increasing its ultimate intelligence substantially by giving it access to all of humanity's accumulated knowledge.<ref name=Primap283>[[#Prima|McCubbin (1999)]], p.283.</ref><ref name=Primap284>[[#Prima|McCubbin (1999)]], p.284.</ref><ref name=Primap285>[[#Prima|McCubbin (1999)]], p.285.</ref> Finally, the player or a computer faction embraces the "Ascent to Transcendence" in which humans too join their brains with the hive organism in its metamorphosis to [[Divinity|godhood]].<ref name=Primap287>[[#Prima|McCubbin (1999)]], p.287.</ref> Thus, ''Alpha Centauri'' closes "with a swell of hope and wonder in place of the expected triumphalism", reassuring "that the events of the game weren't the entirety of mankind's future, but just another step."<ref name="Edge2006p2"/><!-- As time passes, Chiron begins to awake and intrude on the player's dreams, eventually giving a player the chance to "transcend" or join "Planet" through technological research and the construction of the massive project, "The Ascent to Transcendence".<ref name = "book">{{Cite book|title=Journey to Centauri|first=Mike|last=Ely|work=Firaxis Games}}</ref>-->
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