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==''Life on the Screen''== {{BLP sources section|date=November 2021}} In ''Life on the Screen'' (1995), Turkle presents a study of how people's use of the computer has evolved over time, and the profound effect that this machine has on its users. The computer, which connects millions of people across the world together, is changing the way we think and see ourselves. Although it was originally intended to serve as a tool to help us to write and communicate with others, it has more recently transformed into a means of providing us with virtual worlds which we can step into and interact with other people. The book discusses how our everyday interactions with computers affect our minds and the way we think about ourselves. In particular, interacting with these virtual worlds, especially through language, can shift a unitary sense of self into one with a multiplicity of identities.<ref>{{cite magazine |url=https://www.wired.com/1996/04/turkle/ |title=Sex, Lies, and Avatars |last=McCorduck |first=Pamela |date=April 1, 1996 |magazine=Wired |publisher=Condé Nast |access-date=August 29, 2023}}</ref> Turkle also discusses the way our human identity is changing due to the fading boundary between humans and computers, and how people now have trouble distinguishing between humans and machines. It used to be thought that humans were nothing like machines, because humans had feelings and machines did not. However, as technology has improved, computers have become more and more human-like, and these boundaries had to be redrawn. People now compare their own minds to machines, and talk to them freely without any shame or embarrassment. Turkle questions our ethics in defining and differentiating between real life and simulated life.<ref>Turkle, Sherry. [https://books.google.com/books?id=auXlqr6b2ZUC ''Life on the Screen: Identity in the Age of the Internet'']. New York.</ref>
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