Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Sega VR
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Legacy== Following the cancellation of the Sega VR, a few further attempts were made by Sega to develop virtual reality technology. A similar peripheral was reportedly made, but never seen, for the [[Sega Saturn|Saturn]].<ref name="Horowitz" /><ref>''[https://retrocdn.net/images/d/d6/EGM_US_070.pdf Gaming Gossip]''. [[Electronic Gaming Monthly]]. Issue 70. p. 54. May 1995.</ref> While Sega of America undertook development on the Sega VR, Sega of Japan endeavoured to create their own virtual reality project. Sega entered into an agreement to collaborate with the pioneering [[Virtuality (product)|Virtuality Group]] on a VR arcade project in 1993.<ref name="GM VR1">{{cite magazine |title=Sega Teams Up With W. Industries For Its VR Game |url=https://onitama.tv/gamemachine/pdf/19880701p.pdf |access-date=May 23, 2021 |magazine=Game Machine |issue=445 |publisher=Amusement Press |date=August 15, 1993 |archive-url=https://web.archive.org/web/20200523232841/https://onitama.tv/gamemachine/pdf/19930815p.pdf |archive-date=May 23, 2020 |location=Japan}}</ref> Following this the two companies entered into negotiations to build a new headset by combining their previous development assets in the field of VR.<ref name="VR Focus" /> The result of the agreement was the Mega Visor Display, publicly released for the first time in July 1994 as part of the [[VR-1]] attraction installed at Sega's flagship [[Joypolis]] indoor theme parks in Japan, as well as [[SegaWorld London]] and [[Sega World Sydney]].<ref name="VR Focus" /> Alongside the attraction, the MVD was praised in reviews at the time for its advancements in ergonomic design and graphical output, and was supposedly not fully matched in performance until the 2010s.<ref name="VR Focus" /> A second project to utilize the Mega Visor Display, the ''Dennou Senki Net Merc'' arcade game, was later demonstrated at Japan's 1995 AOU (Amusement Operators Union) show, using the [[Sega Model 1]] [[arcade system board]] to produce its 3D graphics.<ref>{{Cite web |title=Netmerc, Arcade Video game by SEGA Enterprises, Ltd. (1994) |url=https://www.arcade-history.com/?n=netmerc&page=detail&id=3737 |access-date=2023-11-08 |website=www.arcade-history.com}}</ref> ''Net Merc'' subsequently received much more muted reception, with the game's [[Flat shading|flat-shaded]] graphics compared unfavourably to the [[Sega Model 2]]'s [[Texture filtering|textured-filtered]] graphics when showcased.<ref>{{Cite web|url=http://archive.org/details/nextgen-issue-006|title=NEXT Generation Issue #June 6, 1995|date=June 26, 1995|via=Internet Archive}}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Sega VR
(section)
Add topic