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== Gameplay == [[File:Risk-dice-example.jpg|thumb|Example of matching up attacking (red) and defending (white) dice; in this dice roll, the defender loses two armies.]] Setup consists of determining order of play, issuing armies to players, and allocating the territories on the board among players, who place one or more armies on each one they own. At the beginning of a player's turn, they receive reinforcement armies proportional to the number of territories held, bonus armies for holding whole continents, and additional armies for turning in matched sets of territory cards obtained by conquering new territories. The player may then attack, move their armies, or pass. On a player's turn, after they have placed their reinforcements, they may choose to attack territories adjacent to theirs which are occupied by enemy armies. A territory is adjacent if it is connected visibly by land, or by a "[[sea-lane]]". Attacks are decided by dice rolls, with the attacker or defender losing a specified number of armies per roll. When attacking, a battle may continue until the attacker decides to stop attacking, the attacker has no more armies with which to attack, or the defender has lost their last army at the defending territory, at which point the attacker takes over the territory by moving armies onto it and draws a territory card for that turn. At the end of a player's turn, they may move armies from one of their territories to another "connected" territory. A player is eliminated from the game when they have lost their last territory. The player that defeated them receive the defeated player's territory cards, if any. The victor is the last player remaining when all other players have been eliminated. There are special rules for two-player games: the territories are divided between the two players and a neutral army during setup. In play, the neutral army only plays defense when attacked, never attacks or moves armies, and does not have a turn like an active player. If the neutral army is eliminated, the game continues under normal rules. Some editions have rules variants regarding how armies or territories are allocated during setup or how armies may be moved at the end of a turn. There are also variations in the tokens representing armies that do not affect play. European editions assign each player a secret mission, and the game goes until one player completes their mission rather than conquers the world. Different editions have differing numbers of such missions. The Italian edition uses a different number of dice in battle. Themed variants have different map configurations and substantially different rules. The rules of some editions describe a variant called ''Capital Risk'', where each player has a [[capital city|capital]] in one of the initially occupied territories. The player to capture all capitals wins. Any armies and territories that belong to the losing nation are turned over to the victor. Capital Risk often leads to much shorter games. Other rules variants for "''Risk'' experts" are also listed. Gaming clubs may also have "house rules" or competition-adjusted rules.<ref>{{cite web |title=rules of Risk - Hasbro Toy |url=https://www.hasbro.com/common/instruct/risk.pdf |website=Hasbro.com |publisher=Hasbro |archive-url=https://web.archive.org/web/20030913141700/https://www.hasbro.com/common/instruct/risk.pdf |archive-date=13 September 2003 |url-status=live }}</ref>
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