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==Learning== Knowledge is constantly shared between pair programmers, whether in the industry or in a classroom. Many sources suggest that students show higher confidence when programming in pairs,<ref name="strengthening"/> and many learn whether it be from tips on programming language rules to overall design skills.<ref name="support">{{cite journal |last1=Williams |first1=Laurie|author1-link=Laurie Williams (software engineer) |last2=Upchurch |first2=Richard L. |title=In support of student pair programming |journal=ACM SIGCSE Bulletin |volume=33 |issue=1 |year=2001 |pages=327β31 |doi=10.1145/366413.364614 |doi-access=free }}</ref> In "promiscuous pairing", each programmer communicates and works with all the other programmers on the team rather than pairing only with one partner, which causes knowledge of the system to spread throughout the whole team.<ref name="costs-benefits"/> Pair programming allows programmers to examine their partner's code and provide feedback, which is necessary to increase their own ability to develop monitoring mechanisms for their own learning activities.<ref name="support"/>
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