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=== Multiplayer === Upon release, ''The Fallen Lords'' and ''Soulblighter'' could be used for multiplayer gaming on [[Bungie.net]], or via a [[Local area network|LAN]] on [[Personal computer|PC]] or [[AppleTalk]] on [[Mac (computer)|Mac]],<ref>{{cite book | title=Myth: The Fallen Lords Instruction Manual | url=http://tain.totalcodex.net/items/show/myth-the-fallen-lords-manual | publisher=[[Bungie]] | year=1997 | chapter=Network Options | page=27 | access-date=May 4, 2016}}</ref><ref>{{cite book | title=Myth II: Soulblighter Instruction Manual | url=http://tain.totalcodex.net/items/show/myth-ii-soulblighter-manual | publisher=[[Bungie]] | year=1998 | chapter=Multiplayer | pages=35β48 | access-date=May 4, 2016}}</ref> whilst ''The Wolf Age'' could be played on [[GameSpy]], or via a LAN on PC or AppleTalk on Mac.<ref>{{cite book | title=Myth III: The Wolf Age Instruction Manual ''(PC)'' | publisher=[[Take-Two Interactive]]/[[Gathering of Developers]] | year=2001 | chapter=Multiplayer Gaming | page=32}}</ref> In multiplayer, the player starts with an army, and can customize it by trading units with other players, using point values that approximate the value of the units being traded.<ref>{{cite book | title=Myth: The Fallen Lords Instruction Manual | url=http://tain.totalcodex.net/items/show/myth-the-fallen-lords-manual | publisher=[[Bungie]] | year=1997 | chapter=Unit Trading | page=35 | access-date=May 4, 2016}}</ref><ref>{{cite book | title=Myth II: Soulblighter Instruction Manual | url=http://tain.totalcodex.net/items/show/myth-ii-soulblighter-manual | publisher=[[Bungie]] | year=1998 | chapter=Unit Trading | page=52 | access-date=May 4, 2016}}</ref><ref>{{cite book | title=Myth III: The Wolf Age Instruction Manual ''(PC)'' | publisher=[[Take-Two Interactive]]/[[Gathering of Developers]] | year=2001 | chapter=Multiplayer Gaming | page=35}}</ref> All three games have similar, but not identical, multiplayer modes. The following modes are common to each of the three games: * "[[King of the Hill (game)|King of the Hill]]" β A hill on the map is marked with a flag. The hill becomes "captured" when one or more of a team's units move within a certain range of the flag and eliminate any enemy units in the same area. The winner is the team who controls the hill for the longest amount of time. * "Steal the Bacon" β Somewhere on the battlefield is a ball; the objective is to get the ball and keep it away from the opponents, with the winner being the last team to touch the ball. * "Balls on Parade" β Each team has a ball; the objective is to capture as many of the opponents' balls as possible, with winner being the team in possession of the most balls at the end of the game. * "Flag Rally" β Multiple flags are on the battlefield, with the winner being the first player to touch them all. * "[[Capture the flag|Capture the Flag]]" β Each team begins the game with one flag, with the winner being the first team to capture the other team's flag. * "Scavenger Hunt" β Multiple balls are on the battlefield, with the winner being the first player to touch them all. * "Captures" β Multiple balls are on the battlefield, with the winner being the player who is in possession of the most balls at the end of the match. * "Body Count" β Team [[Deathmatch (video games)|deathmatch]]. * "Last Man on the Hill" β Whichever player "owns" the hill when time runs out is the winner. Unique to ''Soulblighter'' and ''The Wolf Age'' are the following modes: * "Assassin" β Each team has a "target unit", with the winner being the team who kills the opponents' target first. * "Hunting" β Each team must kill as much wildlife as possible; each animal has a point value, and the winner is the team with the most points at the end of the game. * "Stampede!" β Each team starts with a herd of animals and a number of flags; the object is to shepherd the herd to the enemy flags, with each successfully herded animal earning the team one point. The winner is the team with the most points at the end of the game. Unique to ''Soulblighter'' is "Choke the Chicken" (identical to Assassin, except the target unit assigned to each team is a non-playable chicken). Unique to ''The Wolf Age'' is "Assault" (teams alternative defending a flag from their opponent; the attacking team scores a point if they touch the flag, the defending team score a point if they prevent the flag being touched. The winner is the team with the most points after both teams have attacked and defended).<ref>{{cite book | title=Myth: The Fallen Lords Instruction Manual | url=http://tain.totalcodex.net/items/show/myth-the-fallen-lords-manual | publisher=[[Bungie]] | year=1997 | chapter=Types of Network Game | page=34 | access-date=May 4, 2016}}</ref><ref>{{cite book | title=Myth II: Soulblighter Instruction Manual | url=http://tain.totalcodex.net/items/show/myth-ii-soulblighter-manual | publisher=[[Bungie]] | year=1998 | chapter=Types of Network Games | pages=49β51 | access-date=May 4, 2016}}</ref><ref>{{cite book | title=Myth III: The Wolf Age Instruction Manual ''(PC)'' | publisher=[[Take-Two Interactive]]/[[Gathering of Developers]] | year=2001 | chapter=Multiplayer Gaming | pages=36β37}}</ref>
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