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== Global motion compensation == In [[global motion compensation]], the motion model basically reflects camera motions such as: * Dolly β moving the camera forward or backward * Track β moving the camera left or right * Boom β moving the camera up or down * Pan β rotating the camera around its Y axis, moving the view left or right * Tilt β rotating the camera around its X axis, moving the view up or down * Roll β rotating the camera around the view axis It works best for still scenes without moving objects. There are several advantages of global motion compensation: * It models the dominant motion usually found in video sequences with just a few parameters. The share in bit-rate of these parameters is negligible. * It does not partition the frames. This avoids artifacts at partition borders. * A straight line (in the time direction) of pixels with equal spatial positions in the frame corresponds to a continuously moving point in the real scene. Other MC schemes introduce discontinuities in the time direction. MPEG-4 ASP supports global motion compensation with three reference points, although some implementations can only make use of one. A single reference point only allows for translational motion which for its relatively large performance cost provides little advantage over block based motion compensation. Moving objects within a frame are not sufficiently represented by global motion compensation. Thus, local [[motion estimation]] is also needed.
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