Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Maxis
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== ''Spore'' and ''SimCity'' reboot (2006β2014) === [[File:Maxis 2012 logo.svg|thumb|right|The second logo of Maxis, used until 2022]] As ''The Sims'' became a steady success, [[Will Wright (game designer)|Will Wright]] began to focus on ''[[Spore (2008 video game)|Spore]]''.<ref>{{cite web |last=Jon |first=Scott |url=http://www.joystiq.com/2006/11/13/joystiq-interviews-spores-chaim-gingold-and-chris-hecker/ |title=interviews Spore's Chaim Gingold and Chris Hecker |publisher=Joystiq |date=November 13, 2006 |access-date=April 29, 2013 |url-status=live |archive-url=https://web.archive.org/web/20131115031208/http://www.joystiq.com/2006/11/13/joystiq-interviews-spores-chaim-gingold-and-chris-hecker/ |archive-date=November 15, 2013}}</ref> The three years between its public announcement and its release were protracted enough to attract use of the term "[[vaporware]]" by some,<ref>{{cite magazine |url=https://www.wired.com/software/softwarereviews/news/2006/12/72350?currentPage=all |title=Vaporware '06: Return of the King |last=Calore |first=Michael |magazine=[[Wired (magazine)|Wired]] |date=December 27, 2006 |access-date=August 5, 2012 |url-status=live |archive-url=https://web.archive.org/web/20121113052220/http://www.wired.com/software/softwarereviews/news/2006/12/72350?currentPage=all |archive-date=November 13, 2012}}</ref> and upon its 2008 release, found itself subject to harsh criticism and the target of a consumer protest against [[Electronic Arts]].<ref>{{cite news |last=Naraine |first=Ryan |url=http://www.zdnet.com/blog/security/ea-spore-backlash-could-help-end-drm/1969 |title=EA Spore backlash could help end DRM |work=ZDNet |date=September 25, 2008 |access-date=April 29, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20110404053053/http://www.zdnet.com/blog/security/ea-spore-backlash-could-help-end-drm/1969 |archive-date=April 4, 2011}}</ref> Despite the poor launch publicity, ''Spore'' sold 1 million units in its first month.<ref>{{cite web |last=Quillen |first=Dustin |url=http://www.1up.com/news/spore-sales-skyrocket-million |title=Spore Sales Skyrocket Beyond One Million |publisher=1up.com |date=September 24, 2008 |access-date=April 29, 2013 |archive-url=https://web.archive.org/web/20150402183919/http://www.1up.com/news/spore-sales-skyrocket-million |archive-date=April 2, 2015 |url-status=live }}</ref> [[Will Wright (game designer)|Will Wright]] left Maxis in 2009, with Maxis going on to produce the poorly received spinoff ''[[Darkspore]]'' in 2011. During this time, Maxis.com redirected to the ''Spore'' website, then later once more to the website for ''The Sims''.<ref>{{cite web |url=http://www.beyondsims.com/38996/maxis-com-now-redirects-to-the-sims-franchise-site/ |title=Maxis.com Now Redirects to The Sims Franchise Site? |publisher=BeyondSims |date=February 11, 2012 |access-date=April 29, 2013 |url-status=live |archive-url=https://web.archive.org/web/20131115083228/http://www.beyondsims.com/38996/maxis-com-now-redirects-to-the-sims-franchise-site/ |archive-date=November 15, 2013}}</ref> At the 2012 [[Game Developers Conference]], EA announced a new ''[[SimCity (2013 video game)|SimCity]]'' along with a new logo for the Maxis brand. Maxis became one of four primary labels at EA, replacing the "EA Play" brand.<ref>{{cite web |url=https://www.ea.com/labels |title=EA Company Labels l Electronic Arts |publisher=Ea.com |date=April 9, 2012 |access-date=April 29, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130429152716/http://www.ea.com/labels |archive-date=April 29, 2013}}</ref> A Mobile focused Maxis studio was opened in Helsinki by EA in 2012.<ref>{{Cite web|url=https://www.ea.com/news/ea-maxis-opens-new-mobile-studio-in-finland?isLocalized=true|title=EA Maxis Opens New Mobile Studio in Finland|first=Electronic|last=Arts|date=September 27, 2012|website=Electronic Arts Inc.|access-date=December 14, 2021}}</ref> Development of ''[[The Sims]]'' continued,<ref>{{cite web |url=https://forum.thesims3.com/jforum/posts/list/538147.page |title=Forums β Community β The Sims 3 |publisher=Forum.thesims3.com |access-date=April 29, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130601191302/http://forum.thesims3.com/jforum/posts/list/538147.page |archive-date=June 1, 2013}}</ref> and Maxis branding returned in 2013 with the launch of ''[[The Sims 3: University Life]]'',<ref>{{cite web |url=http://www.simified.com/2013/02/13/the-maxis-logo-returns-to-the-sims-3/ |title=The Maxis Logo Returns To The Sims 3 β Simified.com β Latest news and more for The Sims 3 & SimCity! |publisher=Simified.com |access-date=April 29, 2013}}</ref> and ''[[SimCity (2013 video game)|SimCity]]''. While Maxis were focusing on graphical improvements with the ''SimCity'' reboot, EA wanted to make the game multiplayer and always-online, in part to combat piracy. The game was subject to "one of the most disastrous launches in history", as the game was released in a highly buggy state, with server failures plaguing players, and the open regions swiftly filling with abandoned cities.<ref>{{Cite web|title=SimCity (2013) Review|url=https://www.gamerevolution.com/review/59266-simcity-2013-review|access-date=2021-09-09|website=GameRevolution}}</ref> Maxis would continue to support the game with patches, but it remained buggy even a year after launch. The reboot effectively ended the ''SimCity'' franchise, and was the last game to be developed by Maxis' core location in Emeryville.<ref name="Kuosmanen">{{Cite web|url=https://medium.com/age-of-awareness/why-simcity-died-and-how-an-indie-developer-saved-the-city-building-genre-2163ae2f07a1|title=Why SimCity died β and how an indie developer saved the city-building genre|first=Ville|last=Kuosmanen|date=February 13, 2020|website=Medium}}</ref><ref>{{Cite news|url=https://www.eurogamer.net/articles/2013-04-25-the-funny-bugs-of-simcity-post-update-2-0|title=The funny bugs of SimCity - post update 2.0|first=Wesley|last=Yin-Poole|newspaper=Eurogamer.net |date=April 25, 2013}}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Maxis
(section)
Add topic