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== Events and places == There are number of globally significant festivals and exhibitions of interactive and media arts. [[Prix Ars Electronica]] is a major yearly competition and exhibition that gives awards to outstanding examples of (technology-driven) interactive art. Others include [[SIGGRAPH]] (the Association of Computing Machinery's Special Interest Group in Graphics), ISEA (the International Symposium on Electronic Art), DEAF (the Dutch Electronic Arts Festival), Transmediale Germany, [[Electronic Language International Festival]] Brazil, and AV Festival England. [[Centre for Advanced Inquiry in the Interactive Arts|CAiiA]] (the Centre for Advanced Inquiry in the Interactive Arts) was first established by [[Roy Ascott]] in 1994 at the [[University of Wales, Newport]], and later in 2003 as the [[Planetary Collegium]]. It was the first doctoral and post doc research center to be established specifically for research in the interactive art field. [[Interactive architecture]] has now been installed on and as part of building facades, in foyers, museums, and large scale public spaces, including airports, in a number of global cities. A number of leading museums, for example, the [[National Gallery (London)|National Gallery]], [[Tate]], [[Victoria & Albert Museum]], and [[Science Museum (London)|Science Museum]] in [[London]] (to cite the leading UK museums active in this field) were early adopters in the field of interactive technologies, investing in educational resources, and more latterly, in the creative use of [[MP3 player]]s for visitors. In 2004, the Victoria & Albert Museum commissioned curator and author Lucy Bullivant to write Responsive Environments (2006), the first such publication of its kind. Interactive designers are frequently commissioned for museum displays; a number specialize in wearable computing.
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