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==Art and Objecthood== [[File:Franzoesischer Dom - Festival of Lights 2011.jpg|thumb|''Guardians of Time'', [[Manfred Kielnhofer]], [[Festival of Lights (Berlin)]] French Cathedral, Berlin, Velotaxi 2011]] In "Art and Objecthood", [[Michael Fried]] derisively labels art that acknowledges the viewer as "[[Theatre|theatrical]]" (Fried 45). There is a strong parallel between installation and theater: both play to a viewer who is expected to be at once immersed in the [[perception|sensory]]/[[narrative]] experience that surrounds him and maintain a degree of self-identity as a viewer. The traditional theater-goer does not forget that they have come in from outside to sit and take in a created experience; a trademark of installation art has been the curious and eager viewer, still aware that they are in an exhibition setting and tentatively exploring the novel universe of the installation. The artist and critic [[Ilya Kabakov]] mentions this essential phenomenon in the introduction to his lectures "On the "Total" Installation": "[One] is simultaneously both a 'victim' and a viewer, who on the one hand surveys and evaluates the installation, and on the other, follows those associations, recollections which arise in him[;] he is overcome by the intense atmosphere of the total illusion". Here installation art bestows an unprecedented importance on the observer's inclusion in that which he observes. The expectations and social habits that the viewer brings with him into the space of the installation will remain with him as he enters, to be either applied or negated once he has taken in the new environment. What is common to nearly all installation art is a consideration of the experience in toto and the problems it may present, namely the constant conflict between disinterested criticism and sympathetic involvement. [[Television]] and [[video]] offer somewhat immersive experiences, but their unrelenting control over the [[rhythm]] of passing time and the arrangement of images precludes an intimately personal viewing experience. Ultimately, the only things a viewer can be assured of when experiencing the work are his own thoughts and preconceptions and the basic rules of space and time. All else may be molded by the artist's hands. The central importance of the [[Subjective experience|subjective]] point of view when experiencing installation art, points toward a disregard for traditional [[Platonism|Platonic]] image theory. In effect, the entire installation adopts the character of the [[simulacrum]] or flawed [[statue]]: it neglects any ideal form in favor of optimizing its direct appearance to the observer. Installation art operates fully within the realm of sensory perception, in a sense "installing" the viewer into an artificial system with an appeal to his subjective perception as its ultimate goal.
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