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=== Release === [[File:Gamercize GZ Sport in Action.jpg|thumb|right|A group of schoolchildren exercise while playing [[Mario Kart: Double Dash!!]] on the GameCube in [[Hilton, Derbyshire]].]] The GameCube was launched in Japan on September 14, 2001.<ref name="Launch β BBC">{{Cite news |date=September 14, 2001 |title=GameCube Launches in Japan |work=BBC News |url=http://news.bbc.co.uk/2/hi/entertainment/1543848.stm |url-status=live |access-date=July 8, 2013 |archive-url=https://web.archive.org/web/20150117054316/http://news.bbc.co.uk/2/hi/entertainment/1543848.stm |archive-date=January 17, 2015}}</ref> Approximately 500,000 units were shipped in time to retailers.<ref name="Japan launch β GS">{{Cite web |last=Sato |first=Yukiyoshi Ike |date=September 13, 2001 |title=Nintendo GameCube Launches in Japan |url=http://www.gamespot.com/news/nintendo-gamecube-launches-in-japan-2812298 |access-date=July 8, 2013 |website=[[GameSpot]]}}</ref> The console was scheduled to launch two months later in [[North America]] on November 5, 2001, but the date was pushed back in an effort to increase the number of available units.<ref name="US launch delay">{{Cite web |last=Becker |first=David |date=August 23, 2001 |title=Nintendo Delays U.S. Launch of GameCube |url=http://news.cnet.com/Nintendo-delays-U.S.-launch-of-GameCube/2100-1040_3-272053.html |url-status=dead |archive-url=https://web.archive.org/web/20150402105211/http://news.cnet.com/Nintendo-delays-U.S.-launch-of-GameCube/2100-1040_3-272053.html |archive-date=April 2, 2015 |access-date=July 8, 2013 |website=CNET}}</ref> The console eventually launched in North America on November 18, 2001, with over 700,000 units shipped to the region.<ref name="Record launch β CNET" /> Other regions followed suit the following year beginning with Europe in the second quarter of 2002.<ref name="European launch">{{Cite news |date=May 2, 2002 |title=GameCube Gets Midnight Launch |work=BBC News |url=http://news.bbc.co.uk/2/hi/entertainment/1963749.stm |url-status=live |access-date=July 8, 2013 |archive-url=https://web.archive.org/web/20140502211811/http://news.bbc.co.uk/2/hi/entertainment/1963749.stm |archive-date=May 2, 2014}}</ref> On April 22, 2002, veteran [[third-party developer|third-party]] Nintendo console developer [[Factor 5]] announced its 3D audio [[software development kit]] titled MusyX. In collaboration with [[Dolby Laboratories]], MusyX provides motion-based surround sound encoded as [[Dolby Pro Logic#Dolby Pro Logic II|Dolby Pro Logic II]].<ref name="Factor 5 on DPL2">{{Cite interview |last=Eggebrecht |first=Julian |title=Factor 5 on Dolby Pro Logic II |url=https://www.ign.com/articles/2002/04/22/factor-5-on-dolby-pro-logic-ii |access-date=June 24, 2014 |archive-url=https://web.archive.org/web/20141116141940/http://www.ign.com/articles/2002/04/22/factor-5-on-dolby-pro-logic-ii |archive-date=November 16, 2014 |url-status=live |work=[[IGN]] |date=April 22, 2002}}</ref>
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