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===Customization=== [[Image:Ffmq grapple2.png|thumb|right|The hero uses a [[grappling hook]] on a stationary pre-set loop in order to cross a gap.]] Unlike all other ''Final Fantasy'' games, players cannot manually equip characters with armor. Instead, newly acquired armor replaces the main character's current equipment, or upgrades a current version of a weapon, e.g. obtaining the knight sword will replace the steel sword. Using the L and R buttons allows the user to cycle through the weapons that have been collected so far. Benjamin uses four types of weapons: swords, axes, bombs, and claws. Although the weapons share a similar function in battle, all have different purposes when exploring the field map. The Dragon Claw, for example, doubles as a [[grappling hook]]. The weapon arsenal in ''Final Fantasy Mystic Quest'' is considerably smaller than most role-playing games.<ref name="gameplay"/> [[Final Fantasy magic|Magic]] in ''Mystic Quest'' is not learned by designated spellcasters through experience. Instead, the main character acquires magic spells through treasure chests or as a reward for clearing out battlefields. The system of spellcasting is similar to that of the original ''Final Fantasy''; rather than using [[magic point]]s to draw upon for supplying magic, spells are used according to a set number for their type, i.e., white magic, black magic, or wizard magic. The allotted number for each type increases as a character levels up. A spell's effectiveness is proportional to a character's experience level; the higher the character's level, the more powerful the Fire spell, for example. The spell catalog in ''Mystic Quest'' is limited compared to most other ''Final Fantasy'' games.<ref name="gameplay"/> Items in the game are analogous to the spells. Notably, the Heal spell and potion act as a cure-all for [[status effect|status ailments]], eliminating the need for unique status recovery items.<ref name="gameplay"/> Similarly, the Cure spell and potion each restore 25% of player's maximum hit points regardless of level, so there is no need for a range of potion or spell strengths.
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