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===Pre-release=== On April 12, 2000, [[Valve Software]] announced a partnership with the ''Counter-Strike'' Team, confirming that ''Counter-Strike 1.0'' would be included in an upcoming ''[[Half-Life (video game)|Half-Life]]'' patch.<ref>{{Cite web |last=Cliffe |first=Jess |author-link=Jess Cliffe |date=April 12, 2000 |title=Press Release - ''Counter-Strike'' Team Partners with Valve |url=http://www.counter-strike.net/haxornews/april2000.html#newsitem955573899,26684, |url-status=dead |archive-url=https://web.archive.org/web/20010405145640/http://www.counter-strike.net/haxornews/april2000.html#newsitem955573899,26684, |archive-date=April 5, 2001 |access-date=February 25, 2025 |website=Counter-Strike}}</ref> Though not explicitly stated, it is widely believed that this followed Valve's acquisition of ''Counter-Strike''. Statements suggest the rights were sold in early 2000, involving a financial transaction.<ref>{{Cite web |last=Callaham |first=John |date=November 10, 2000 |title=''Half-Life: Ricochet'' Preview |url=http://www.stomped.com/published/jcal973833907_1_1.html |url-status=dead |archive-url=https://web.archive.org/web/20011214145009/http://www.stomped.com/published/jcal973833907_1_1.html |archive-date=December 14, 2001 |access-date=February 25, 2025 |website=STOMPED}}</ref> Despite the partnership, two more beta versions were released. Beta 6.5 (June 8, 2000) introduced an updated netcode,<ref>{{Cite web |title=''Counter-Strike'' Beta 6.5 (June 8, 2000) |url=https://hl2-beta.ru/index.php?action=downloads;sa=view;down=54 |url-status=live |archive-url=https://web.archive.org/web/20240504235313/https://hl2-beta.ru/index.php?action=downloads;sa=view;down=54 |archive-date=May 4, 2024 |access-date=February 25, 2025 |website=HALF-LIFE Project Beta}}</ref> while Beta 7.0 (August 26, 2000) added drive-able vehicles.<ref>{{Cite web |title=''Counter-Strike'' Beta 7.0 (August 26, 2000) |url=https://hl2-beta.ru/index.php?action=downloads;sa=view;down=56 |url-status=live |archive-url=https://web.archive.org/web/20240504111859/https://hl2-beta.ru/index.php?action=downloads;sa=view;down=56 |archive-date=May 4, 2024 |access-date=2024-05-04 |website=HALF-LIFE Project Beta}}</ref> Following the acquisition of the game by Valve, while Cliffe continued working for them, Le did additional work towards a ''Counter-Strike 2.0'' based on Valve's upcoming [[Source engine]], but left to start his own studio after Valve opted to shelve the sequel.<ref name="retro"/> Valve planned to release ''Counter-Strike'' both as a ''Half-Life'' mod and a standalone retail product on August 31, 2000.<ref>{{Cite web |last=Cliffe |first=Jess |author-link=Jess Cliffe |date=September 1, 2000 |title=''Half-Life: Counter-Strike'' Announced |url=http://counter-strike.net/haxornews/sep2000.html#newsitem967774903,85797, |url-status=live |archive-url=https://web.archive.org/web/20010805064423/http://counter-strike.net/haxornews/sep2000.html#newsitem967774903,85797, |archive-date=August 5, 2001 |access-date=February 25, 2025 |website=Counter-Strike}}</ref> The decision aimed to increase accessibility and test market demand for a multiplayer game independent of ''Half-Life''. Legal issues arose before the retail release, particularly regarding weapon names, which were changed to fictional alternatives.<ref>{{Cite web |last=Bye |first=John |date=November 9, 2000 |title=''Counter-Strike v1.0'' released |url=http://www.eurogamer.net/articles/article_29710 |url-status=live |archive-url=https://web.archive.org/web/20240401213223/https://www.eurogamer.net/article-29710 |archive-date=April 1, 2024 |access-date=February 25, 2025 |website=[[Eurogamer]]}}</ref> Valve also had to secure rights for maps and textures, leading to modifications and removals of certain assets.<ref name="cadaver">{{Cite web|url=http://www.battle-fields.com/article.php?artid=39|archive-url=https://web.archive.org/web/20020619072855/http://www.battle-fields.com/article.php?artid=39|title=Cadaver Interview|access-date=February 25, 2025|date=April 24, 2002|archive-date=June 19, 2002|website=B-F Total Gaming Network}}</ref> Minh Le, one of the original developers, compensated mappers whose work Valve did not purchase.<ref name="cadaver" />
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