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==Types== Computers nowadays rely almost entirely on the internet, and thus relevant research articles relating to internet addiction may also be relevant to computer addiction. * '''Gaming addiction:''' a hypothetical [[behavioral addiction]] characterized by excessive or compulsive use of [[PC game|computer game]]s or [[video game]]s, which interferes with a person's [[everyday life]].<ref>{{cite web|url=http://parents.berkeley.edu/advice/teens/gameaddiction.html|title=Computer Game Addiction|work=Berkeley Parents Network|accessdate=25 June 2007|archive-url=https://web.archive.org/web/20120415050552/http://parents.berkeley.edu/advice/teens/gameaddiction.html|archive-date=15 April 2012|url-status=dead}}</ref> Video game addiction may present itself as [[compulsive]] gaming, [[social isolation]], [[mood swing]]s, diminished [[imagination]], and hyper-focus on in-game achievements, to the exclusion of other events in life.<ref>{{cite conference |author1=Hauge, Marney R. |author2=Douglas A. Gentile |url=http://www.psychology.iastate.edu/faculty/dgentile/SRCD%20Video%20Game%20Addiction.pdf|title=Video game addiction among adolescents: Associations with academic performance and aggression|conference=Society for Research in Child Development Conference, Tampa Florida |date=April 2003|accessdate=25 June 2007|archive-url=https://web.archive.org/web/20090407085048/http://www.psychology.iastate.edu/faculty/dgentile/SRCD%20Video%20Game%20Addiction.pdf|archive-date=7 April 2009 |df=dmy-all}}</ref><ref name="Tanner2007">{{cite news|url=https://www.nbcnews.com/id/wbna19354827|title=Is video-game addiction a mental disorder?|last=Tanner|first=Lindsey|date=22 June 2007|agency=Associated Press|access-date=2009-05-09}}</ref> * '''[[Social media addiction]]:''' Data suggest that participants use social media to fulfill their social needs but are typically dissatisfied.<ref>{{cite journal |last1=Wang |first1=Z. |last2=Tchernev |first2=J. M. |last3=Solloway |first3=T. |year=2012 |title=A dynamic longitudinal examination of social media use, needs, and gratifications among college students |journal=Computers in Human Behavior |volume=28 |issue=5 |pages=1829β1839 |doi=10.1016/j.chb.2012.05.001 |s2cid=639979 }}</ref> Lonely individuals are drawn to the Internet for emotional support. This could interfere with "real-life socializing" by reducing face-to-face relationships.<ref>{{cite journal |last1=Morahan-Martin |first1=J. |last2=Schumacher |first2=P. |year=2003 |title=Loneliness and social uses of the internet |journal=Computers in Human Behavior |volume=19 |issue=6 |pages=659β671 |doi=10.1016/S0747-5632(03)00040-2 |s2cid=16933593 }}</ref> Some of these views are summed up in an Atlantic article by Stephen Marche entitled ''Is Facebook Making Us Lonely?,'' in which the author argues that social media provides more breadth, but not the depth of relationships that humans require and that users begin to find it difficult to distinguish between the meaningful relationships which we foster in the real world and the numerous casual relationships that are formed through social media.<ref name="Marche2012">{{cite web|last=Marche|first=Stephen|title=Is Facebook Making Us Lonely?|url=http://www.theatlantic.com/magazine/archive/2012/05/is-facebook-making-us-lonely/8930/|work=The Atlantic|date=May 2012 |accessdate=December 3, 2022|archiveurl=https://web.archive.org/web/20120531223919/http://www.theatlantic.com/magazine/archive/2012/05/is-facebook-making-us-lonely/8930/|archivedate= May 31, 2012|url-status=dead}}</ref>
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