Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Chiptune
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Mid-1970sβ1980s: Video game origins === Chiptune music began to appear with the [[video game music]] produced during the [[golden age of video arcade games]]. An early example was the opening tune in [[Tomohiro Nishikado]]'s [[arcade game]] ''[[Gun Fight]]'' (1975). The first video game to use a continuous background soundtrack was Tomohiro Nishikado's 1978 release ''[[Space Invaders]]'', which had four simple [[Diatonic and chromatic|chromatic]] descending [[bass note]]s repeating in [[music loop|a loop]], though it was dynamic and interacted with the player, increasing pace as the enemies descended on the player.<ref> <!--this is collins_2 not to be confused with pages 12 or 19 earlier or 10&11 later--> {{citation|title=From Pac-Man to pop music: interactive audio in games and new media |first=Karen|last=Collins|publisher=[[Ashgate Publishing]]|year=2008|isbn=978-0-7546-6200-6|url=https://books.google.com/books?id=lFEYAQAAIAAJ|page=2}}</ref> The first video game to feature continuous melodic [[background music]] was ''[[Rally-X]]'', an arcade game released by [[Namco]] in 1980, featuring a simple tune that repeats continuously during [[gameplay]].<ref name="gradar2">{{cite web |title=Gaming's most important evolutions |url=https://gamesradar.com/gamings-most-important-evolutions |date=October 9, 2010 |website=gamesradar |access-date=June 22, 2020 |archive-date=June 23, 2020 |archive-url=https://web.archive.org/web/20200623051757/https://www.gamesradar.com/gamings-most-important-evolutions/ |url-status=live }}</ref> It was also one of the earliest games to use a [[digital-to-analog converter]] to produce [[Sampling (signal processing)|sampled]] sounds.<ref name="collins_12"> <!--this is collins_12 not to be confused with pages 19 or 2 or 10&11 later--> {{cite book |title=Game sound: an introduction to the history, theory, and practice of video game music and sound design |last=Collins |first=Karen |year=2008 |publisher=[[MIT Press]] |isbn=978-0-262-03378-7 |page=12 |url=https://books.google.com/books?id=gnw0Zb4St-wC&pg=PA12 |access-date=June 12, 2011 }} </ref> That same year, the first video game to feature [[speech synthesis]] was also released, [[Sunsoft]]'s [[shoot 'em up]] arcade game ''[[Stratovox]]''.<ref name="gradar2"/> In the late 1970s, the pioneering [[synth-pop]]/[[electronic dance music]] group [[Yellow Magic Orchestra]] (YMO) were using computers to produce synthesized music.<ref name="Sarasota">{{cite journal |title=Computer rock music gaining fans |url=https://news.google.com/newspapers?id=7s4mAAAAIBAJ&pg=4481,2128223 |journal=[[Sarasota Journal]] |date=August 18, 1980 |access-date=2011-05-25 |page=8 |archive-date=April 9, 2022 |archive-url=https://web.archive.org/web/20220409150919/https://news.google.com/newspapers?id=7s4mAAAAIBAJ&pg=4481,2128223 |url-status=live }}</ref> Some of their early music, including their 1978 self-titled [[Yellow Magic Orchestra (album)|debut album]], were [[Sampling (music)|sampling]] sounds from popular arcade games such as ''Space Invaders''<ref name="wire_1996">{{citation |title=A-Z of Electro |work=[[The Wire (magazine)|The Wire]] |issue=145 |date=March 1996 |author=David Toop |url=https://thewire.co.uk/in-writing/essays/a-z-of-electro#V |access-date=2020-06-21 |archive-url=https://web.archive.org/web/20190328142136/http://thewire.co.uk/in-writing/essays/a-z-of-electro#V |archive-date=March 28, 2019 |url-status=live }} <!-- |url=https://thewire.co.uk/articles/210 |accessdate=2011-05-29 --></ref> and ''Gun Fight''. In addition to incorporating sounds from contemporary video games into their music, the band would later have a major influence on much of the video game and chiptune music produced during the [[History of video game consoles (third generation)|8-bit]] and [[History of video game consoles (fourth generation)|16-bit eras]].<ref>{{cite web |title=YMCK takes 'chiptune' revolution major |url=http://search.japantimes.co.jp/cgi-bin/fm20080229a1.html |url-status=dead |date=February 29, 2008 |author=Daniel Robson |work=[[The Japan Times]] |access-date=2011-06-11 |archive-url=https://archive.today/20120629195429/http://www.japantimes.co.jp/text/fm20080229a1.html%23.T-4H2qgo_KA |archive-date=June 29, 2012 }} </ref><ref> {{cite web |title=Game Music Roots: Yellow Magic Orchestra |url=http://1up.com/features/game-music-roots-yellow-magic |url-status=dead |archive-url=https://web.archive.org/web/20121019235737/http://www.1up.com/features/game-music-roots-yellow-magic |archive-date=October 19, 2012 |last=Smith |first=David F. |website=[[1UP.com]] |access-date=August 6, 2012 |date=June 2012 }} </ref> [[Sega]]'s 1982 arcade game ''[[Super Locomotive]]'' for example featured a chiptune [[cover version]] of YMO's "[[Solid State Survivor|Rydeen]]" (1979);<ref>{{KLOV game|9910|Super Locomotive}}</ref> several later [[PC game|computer games]] also covered the song, such as ''Trooper Truck'' (1983) by [[Rabbit Software]] as well as ''[[Daley Thompson's Decathlon]]'' (1984) and ''[[Stryker's Run]]'' (1986) arranged by [[Martin Galway]]. By 1983, [[Konami]]'s arcade game ''[[Gyruss]]'' utilized five sound chips along with a digital-to-analog converter, which were partly used to create an electronic rendition of [[Johann Sebastian Bach|J. S. Bach's]] ''[[Toccata and Fugue in D minor, BWV 565|Toccata and Fugue in D minor]]''.<ref><!--this is collins_19 not to be confused with page 12 earlier or 2 and 10&11 later--> {{cite book |title=Game sound: an introduction to the history, theory, and practice of video game music and sound design |url=https://books.google.com/books?id=gnw0Zb4St-wC&pg=PA19 |last=Collins |first=Karen |year=2008 |publisher=[[MIT Press]] |isbn=978-0-262-03378-7 |page=19 |access-date=June 12, 2011 |archive-date=April 5, 2023 |archive-url=https://web.archive.org/web/20230405233530/https://books.google.com/books?id=gnw0Zb4St-wC&pg=PA19 |url-status=live }}</ref> In 1984, former YMO member [[Haruomi Hosono]] released an album produced entirely from Namco arcade game samples entitled ''Video Game Music'', an early example of a chiptune record<ref name="discogs_hosono">{{Discogs master|190001|Haruomi Hosono β Video Game Music|type=album}}</ref> and the first video game music album.<ref>{{cite web |title=Xevious |url=http://hardcoregaming101.net/xevious/xevious2.htm |url-status=dead |access-date=2011-06-11 |publisher=Hardcore Gaming 101 |page=2 |author=Carlo Savorelli |archive-url=https://web.archive.org/web/20180322111516/http://www.hardcoregaming101.net/xevious/xevious2.htm |archive-date=March 22, 2018 }}</ref> The record featured the work of Namco's chiptune composers: Toshio Kai (''[[Pac-Man]]'' in 1980), Nobuyuki Ohnogi (''[[Galaga]]'', ''[[New Rally-X]]'' and ''[[Bosconian]]'' in 1981, and ''[[Pole Position (video game)|Pole Position]]'' in 1982), and Yuriko Keino (''[[Dig Dug]]'' and ''[[Xevious]]'' in 1982).<ref name="vgmdb_namco">{{cite web |title=Video Game Music |url=http://vgmdb.net/album/489 |work=VGMdb |access-date=September 6, 2011 |archive-date=October 3, 2011 |archive-url=https://web.archive.org/web/20111003112509/http://vgmdb.net/album/489 |url-status=live }}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Chiptune
(section)
Add topic