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===Transition to modern gaming systems (2000-2009)=== In the early 2000s, Capcom focused many of its resources on bringing series from arcade and earlier consoles onto more modern hardware, bringing these games out from 2D to 3D space. One of the most successful titles during this period was ''[[Resident Evil 4]]'' for the [[GameCube]] (2005), which received universal acclaim, was a financial success for Capcom, and led to ports to multiple systems.<ref name="ign newer history">{{cite web | url = https://www.ign.com/articles/capcom-golden-age-the-rise-and-fall-resident-evil-monster-hunter-wilds | title = Capcom Was on Its Knees After Resident Evil 6, Now Monster Hunter Wilds Cements Its Golden Era β Here's How It Did It | first = Matt | last = Kim | date = March 12, 2025 | accessdate = March 22, 2025 | work = [[IGN]] }}</ref> Other major successes include ''[[Street Fighter IV]]'' (2008).<ref name="ign newer history"/> Capcom debunked rumors that it was leaving the arcade business in 2001.<ref>{{cite web|url=https://www.ign.com/articles/2001/03/21/capcom-remains-in-the-arcade-biz|title=Capcom Remains In The Arcade Biz|publisher=[[IGN]]|date=2001-03-20|accessdate=2024-03-11}}</ref> While it did remain in the business in Japan, it gradually left the American market in 2003 and closed [[Capcom Coin-Op|its arcade subsidiary]] in March 2004.<ref>{{cite web|url=https://www.capcom.co.jp/ir/english/news/pdf/e040405b.pdf|title=Notice about Dissolution of Consolidated Subsidiaries|publisher=Capcom|date=2004-03-30|accessdate=2024-03-11}}</ref>
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