Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Bubble Bobble (video game)
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Ports== ''Bubble Bobble'' was ported to many home video game consoles and computers, including the Amstrad CPC, [[ZX Spectrum]], [[Commodore 64]], [[MS-DOS]], [[Apple II]], [[Amiga]], [[Famicom Disk System]], [[Nintendo Entertainment System]], [[MSX2]], and [[Master System]]βthe last of these has two hundred levels as opposed to the arcade version's 100 levels, and was released in Japan as ''Final Bubble Bobble''.<ref name = "rgamer28"/> A version for the [[X68000]] was developed by Dempa and released in 1994, which includes a gamemode paying homage to Mitsuji's later arcade game ''[[Syvalion]]'', titled ''Sybubblun''. Conversions for the [[Game Boy]] and [[Game Boy Color]] were respectively released in 1991 and 1996, the GBC port being named ''Classic Bubble Bobble''.<ref name = "rgamer28"/> A version of ''Bubble Bobble'' was also produced for the unreleased Taito WOWOW console.<ref name="Szczepaniak">{{cite book |last1=Szczepaniak |first1=John |title=The Untold History of Japanese Game Developers |date=11 August 2014 |isbn=978-0992926007 |pages=363 |publisher=SMG Szczepaniak |edition=First |url=https://archive.org/details/TheUntoldHistoryOfJapaneseGameDevelopersVol.2JohnSzczepaniak/page/n361?q=cutie+q |access-date=12 August 2019}}</ref> In 1996, Taito announced that the source code for ''Bubble Bobble'' had been lost, leading to all subsequent home conversions to be reverse-engineered from an original arcade board.<ref name = "rgamer28"/>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Bubble Bobble (video game)
(section)
Add topic