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==Features== The Atari Lynx has a backlit color LCD display, switchable right- and left-handed (upside down) configuration, and the ability to network with other units via Comlynx cable. The maximum stable connection allowed is eight players.<ref name="retrogramer164" /> Each Lynx needs a copy of the game, and one cable can connect two machines. The cables can be connected into a chain.<ref name="retrogramer164" /> {{quote box | quote=The leading-edge display was the most expensive component, so the color choice was one of economy. If the low-cost glass and drivers would have supported a million colors, I would have done it. | source=[[Dave Needle]], Lynx co-designer<ref name="Retroinspection: Atari Lynx"/> | salign=right | align=right | width=25% }} The Lynx was cited as the "first gaming console with [[Graphics processing unit|hardware]] support for zooming and distortion of [[sprite (computer graphics)|sprites]]". With a [[Color depth#12-bit color|4096 color]] palette and integrated maths and graphics co-processors (including a sprite engine unit), its color graphics display was said to be the key defining feature in the system's competition against Nintendo's monochromatic Game Boy. The fast pseudo-3D graphics features were made possible on a minimal hardware system by co-designer [[Dave Needle]] having "invented the technique for planar expansion/shrinking capability" and using stretched triangles instead of full [[polygons]].<ref name="Retroinspection: Atari Lynx"/>
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