Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Arcade video game
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Action=== The term "arcade game" can refer to an [[action video game]] designed to play similarly to an arcade game with frantic, addictive gameplay.<ref>{{cite web|title=Genre Definitions|url=http://www.mobygames.com/glossary/genres|publisher=Mobygames|access-date=7 October 2014|archive-date=12 July 2015|archive-url=https://web.archive.org/web/20150712151646/http://www.mobygames.com/glossary/genres|url-status=live}}</ref> The focus of arcade action games is on the user's reflexes, and many feature very little puzzle-solving, complex thinking, or strategy skills.{{citation needed|date=August 2021}} These include [[fighting game]]s often played with an [[arcade controller]], [[beat 'em up]] games including fast-paced [[hack and slash]] games, and [[light gun shooter|light gun]] [[rail shooters]] and "[[bullet hell]]" [[shooter game|shooters]] with intuitive controls and rapidly increasing difficulty.{{citation needed|date=August 2021}} Many arcade [[combat flight simulation games]] have sophisticated hydraulic motion simulator cabinets,<ref name="arcadeheroes"/><ref name="Horowitz2"/> and simplified physics and handling. Arcade flight games are meant to have an easy [[learning curve]], in order to preserve their action component. Increasing numbers of console flight video games, such as ''[[Crimson Skies: High Road to Revenge|Crimson Skies]]'', ''[[Ace Combat]]'', and ''[[Secret Weapons Over Normandy]]'' indicate the falling of manual-heavy flight sim popularity in favor of instant arcade flight action.<ref>{{cite web|last=Butts | first=Steve |year=2003 |title=Secret Weapon Over Normandy Review |url=http://ps2.ign.com/articles/441/441056p1.html |work=[[IGN]]|url-status=dead |archive-url=https://web.archive.org/web/20070214100501/http://ps2.ign.com/articles/441/441056p1.html |archive-date=14 February 2007 }}</ref> A modern subgenre of action games called "[[hack and slash]]" or "character action games" represent an evolution of traditional arcade action games, and are sometimes considered a subgenre of beat 'em up brawlers. This subgenre of games was largely defined by [[Hideki Kamiya]], creator of the ''[[Devil May Cry]]'' and ''[[Bayonetta]]'' franchises.<ref>{{cite news |last1=Hovermale |first1=Chris |title=How Devil May Cry's arcade inspirations shaped character action games |url=https://www.destructoid.com/stories/how-devil-may-cry-s-arcade-inspirations-shaped-character-action-games-545783.phtml |archive-url=https://archive.today/20210518055447/https://www.destructoid.com/stories/how-devil-may-cry-s-arcade-inspirations-shaped-character-action-games-545783.phtml |url-status=dead |archive-date=18 May 2021 |access-date=30 April 2021 |work=[[Destructoid]] |date=2019-03-10 }}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Arcade video game
(section)
Add topic